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42% of Women and 37% of Men Own Game Consoles. Quick, Pretend To Be Surprised

The gender demographics for gaming console owners in the United States, according to a Pew Research Center study, break down as follows: 42% of women in the USA own consoles, and 37% of men do.

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This Gaming Journalist Fights Back Against The Trolls Who Threatened Her By Contacting Their Mothers

"I'm telling MOM!"

One video games journalist has found a rather clever way of calling out the harassers who find their way to her social media accounts. She goes to their families. She goes to their moms.

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The Facebook “Gamer” Report Button Is Real, But It’s Not What You Think

Unless you think it's about fake Farmville accounts. Then you nailed it.

Well, technically it's real, but it's not some kind of dystopian crackdown on people who play video games participating in society. Images floating around of an option to report accounts for being "gamers" haven't been doctored, but don't take them out of context.

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What Will Geeks Make Of The New Roleplaying Game Comedy, Zero Charisma? [VIDEO]

+2 Cha -2 Str

Troll 2 actor and director of Best Worst Movie, a documentary about Troll 2, Michael Paul Stephenson, has produced a South by Southwest comedy entry called Zero Charisma. Directed by Katie Graham and Andrew Matthews, with a script by Matthews, the trailer seems to have a stereotypical view of a game master and his roleplaying crew. But will the film turn into something more? Give it a watch and let us know your first impressions. (via /Film)

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High School Gamers Better At Operating Robotic Surgical Equipment Than Surgeons

Robotic surgical tools are giving doctors more insight and precision into the surgeries they perform than ever before, but with the technology still in its infancy, many surgeons are still struggling to master the skills they need to make the most of robotic surgery equipment. It turns out that surgeons using robots could take a pointer or two from video gamers, who, in a recent study, proved as good or better than their MD bearing counterparts in tests of the skills involved in robot-assisted surgery.

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What Makes A Gamer, and Why I’m Still Proud To Be One


Back in my World of Warcraft days, a stranger approached me as I sorted my inventory at the bank. He sent me a private message, asking if I was really a girl (my avatar was female). I said yes. He asked if I had a boyfriend. I said no. He told me to send him a picture of myself. Again, I said no. He said he thought I’d look good naked. I told him to go away before I reported him. The stranger called me a bitch, told me he knew where I lived, and threatened to cut my throat. I blocked and reported him, but I did not feel better for doing so. I'd gotten flak for my gender before, but this was the first time it had been violent. I sat there, in my home, in my pajamas, feeling afraid. Stories like this have been at the root of many headlines of late, but this particular tale doesn’t end there. 

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Assassin’s Creed 3: Liberation For Playstation Vita Will Feature A Female Protagonist

Good News Everyone!

E3 (the Electronic Entertainment Exp0) is currently underway in Los Angeles. Lots of announcements are being made, some more exciting than others, but we're interested in something just found in a magazine. Assassin's Creed III is set for release this October but the Playstation Vita is getting a different version called Assassin's Creed 3: Liberation that features a female assassin named Aveline. Ok, you've piqued our interest.

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Why Nerd Sexism — Or Any Sexism — Is Not Okay Under Any Circumstances [Video]

and let it be known

Bob Chipman, movie critic at The Escapist, has some words for those who say nasty, sexist things in the gaming community -- or any community, really -- and why it is not okay, why it has never been okay, and why it will never be okay. Almost six minutes of reasons, folks. Thanks to tipster Alexandra! (via The Escapist)

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Let’s Definitely Celebrate Girl Gamers — Just Not With Susan G. Komen, Right Now

Allow Us To Explain

It's always great to see celebrations of girl gamers as a way of creating awareness that they do, indeed, exist. It's also a great and productive thing for retail outlets to offer discounts and run promotions with the promise of donating some of the proceeds to a charity that benefits women or women's health. However, one such charity has been in the news lately and suffered a major blow to their good name, and more and more bad news continues to reach the masses, strongly indicating that this once reputable and celebrated women's charity has developed some interests that contradict serving women's health. No, not the Girl Scouts. We're talking about Susan G. Komen For the Cure. And we're confused as to why, after all that news that happened, anyone -- in this case, Evil Controllers -- would run a promotion celebrating women but benefiting an organization that seems to have put personal politics before women. Guys, haven't you been on the internet? Or watched TV? This just happened in the last week and a half!

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Study Shows Teenagers Tend to Eat More After Gaming

A new study by University of Ottawa researcher Jean-Philippe Chaput shows that, apparently, teenagers who spend an hour gaming typically eat more afterwards than teenagers who spend an hour performing a similarly sedentary activity. The study involved plopping teenagers in front of a game console --no word on what they had them play-- and then giving them an open buffet afterwards. The control group did some other, sedentary, mundane activity and were also awarded with an open buffet. I haven't finished this article yet, but I can already tell you that, regrettably, there is no open buffet waiting for me when I finish. What the study found is that the teenagers who were playing games eat, on average, 163 calories more than the teenagers who were doing something else. On top of that, the gamers didn't actually burn any more calories than the control group, so the increased calorie intake wasn't replace the energy spent on all that thumb movement or anything. There were also no biological indicators of stress in these gamers, so that couldn't explain it either. No stress? Seriously, I want to know what they were playing.

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This Is One Dedicated Gamer [Video]

Playing Ghost Squad, this very dedicated gamer was seen in Bang Kapi Mall in Bangkok, Thailand, mimicking each move his character makes on screen, even ducking down below the arcade unit when his character ducks for cover, rising from the unit's cover at the same time his character does. Not only does he fake reload his fake gun when his character reloads, but he is also wearing camo pants.

Hey, Dance Dance Revolution players who dance without watching the screen, you now have some competition.

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Things We Saw Today: Superman’s Costume Is Missing Underwear As Outerwear

Things We Saw Today

And here is the Man of Steel (Henry Cavill), on the set of Zack Snyder's Man of Steel, giving us a very good look at his re-jiggered costume, which does not include the red underpants. So, what do you think? Too crotchy? Not crotchy enough? More pics at Coventry Telegraph.

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Canadian LGBT Gamers March in Toronto

Rights of Passage

Toronto's Gay Gaming community officially marched in pride for the first time ever this past Saturday, and one million people were there to cheer them along. Click through to see pictures.

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Former SCOTUS Justice Sandra Day O’Connor Is Saving the Future With Video Games

Imagine What You'll Know Tomorrow

Former United State Supreme Court Justice Sandra Day O'Connor -- the first woman on the bench -- is disappointed and concerned that schools no longer put an emphasis on kids' knowledge of how their own country works. So, she's been working on an initiative to re-introduce civics in a way that will make kids want to learn it: by turning it into video games. And now, we get to write about the next great iconic video game hero, Chuck Freepress, constitutional lawyer and warrior for the First Amendment! And this game is only part of O'Connor's ongoing initiative to bring technology and education together. This is the coolest thing to happen to school ever.

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New Round of Gaming Statistics: Gaming Audience Getting Older, Slightly More Female

Vital Information for Your Everyday Life

A new report by the Entertainment Software Association has the latest statistics about the gaming industry, sending a message that such a successful, widespread industry would probably be a good place to focus on concerning job growth -- 72 percent of the American population plays video games, so perhaps America would be a great place to hire people to make them. Other new stats: the median age of gamers has increased to 37, the percentage of female gamers increased to 42 percent, and the country spent over $25 billion on video games. News of the Obvious: the video game industry is pretty gigantic right now.

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Unopened Anxiety and the Pile of Shame

Every gamer has their own private Pile of Shame. That is, everyone has a stack of unplayed, unopened or unfinished games that they tell themselves they will one day get around to playing. For those of us who spend any amount of time working in the gaming editorial business, that pile tends to be exacerbated by unrequested review copies and a tendency to purchase anything and everything on sale. I mean, c’mon, Borderlands: GOTY edition was $7.50 on Steam yesterday. That’s the full game and all the DLC! How could someone resist that? But I digress. There are a number of reasons for the Pile of Shame beyond just the desire to have and hold. As those who were introduced to games as kids grow up, their ability to purchase the ones that they truly desire increases. Unfortunately, this typically corresponds with a distinct lack of free time to play them. Another slightly more perplexing issue is the anxiety that comes from having so many games that it’s nearly impossible to pick one to play, at least, insofar as to give the game the time it really deserves, that players end up not playing anything at all. That or they play something they’re already intimately familiar with instead. My own problem is a little from column A, a little from column B.

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Things We Saw Today: Japan’s Earthquake Aftermath

Things We Saw Today

More images at BuzzFeed. Also: George Takei has tweeted instructions on how to donate $10 to the Red Cross via text message:

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63% of Gamers Think a Firmware Upgrade Will Make Their TV Capable of 3D

According to a recent poll conducted by Interpret, "a leading entertainment, media and technology measurement and market research firm," 63% of gamers believe video game console firmware updates make their television capable of 3D display. In a related story: Really, guys?

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Gamers Make Equally Accurate Decisions Faster

A new study from the University of Rochester in New York, that will be published in the upcoming journal Current Biology, has proven something most gamers know, but other people may not: gamers make equally accurate decisions faster than non-gamers.

The study focused mainly on action games, most likely because that genre of gaming consists of the quickest stimuli and results in the most negative outcome (usually death), finding that gamers develop a higher sensitivity to their surroundings compared to non-gamers. The authors of the study say gamers' fast decision-making comes from gamers having a faster probabilistic inference, which is the process by which the brain forms and refines probabilities, due to the nature of the stimuli in their games.

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Gaming Proves To Be Practice For Controlling Your Dreams

Leonardo DiCaprio should have done some serious gaming in preparation for his role in the upcoming dream-infiltration flick Inception. According to a recent study be Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada, people who play video games on a regular basis are more likely to achieve lucidity in dreams. But the gamer can only control as much as he or she could control in an actual game. Gackenbach found that gamers could for the most part only take control of themselves, guiding themselves through a world they had no conscious role in constructing. A later study then found that gamers were also less intimidated by nightmares, and would often fight back against the fear.

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