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Notch

  1. Officially Official: Microsoft Buying Minecraft and Its Developer for $2.5 Billion, Creator Leaving the Company

    What do you think Mojang will build with all that gold?

    Reports were creeping around the Internet last week that Microsoft was looking to buy Minecraft developer Mojang, along with the game itself, for $2 billion. The sale is now officially happening with an even ridiculously higher price tag of $2.5 billion, and we're one step closer to every tech company just buying every other tech company until there's a giant tech mega-corporation that rules the world... and builds everything out of poorly-textured cubes.

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  2. Is Minecraft Saving the World From Sheltered Children? [Video]

    Not enough kids are playing "rock fights" these days.

    Looking for some imaginary paradise in your childhood that never actually existed can be a dangerous trap, but it's hard not to notice that parenting has changed, and it might not be for the better. Today's overprotective parents might actually be depriving their kids of valuable life experience, and those video games some are so afraid of might actually be helping—especially Minecraft.

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  3. Notch’s Latest Project, Cliffhorse, is a Masterpiece of Gaming

    A MASTERPIECE, OKAY?

    Swedish video game programmer Markus "Notch" Persson first created in 2011, and though he's worked on a number of projects since then, he hasn't released any new games. At least, not until today! Enter Cliffhorse, the latest Indie game that's sweeping the nation.

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  4. Mojang’s CCG Scrolls Goes Alpha

    The time has come for Mojang's second game, a digital collectible card battle game, Scrolls. Though, to be clear, the alpha has come; not the final build. Mojang fans will recall that early released alpha versions of their products don't exactly go poorly, as that was the route the ever popular Minecraft took long before it ever released as a "retail" build. The game isn't downloadable by all, however, and Mojang will be sending out alpha keys via email to a modestly sized list of lucky participants. More details below.

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  5. Mojang and Bethesda Settle “Scrolls” Battle

    Mojang founder and Minecraft creator Markus Persson (AKA Notch) has announced via Twitter that the company has settled their ongoing battle with ZeniMax Media -- which owns game studio Bethesda -- over the "scrolls" name. With the legal issues out of the way, this will hopefully clear the path for Mojang's forthcoming Scrolls game to become a reality. Sadly, it probably means that Notch's proposed Mojang/Bethesda Quake 3 duel is off the table.

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  6. Notch Talks Psychonauts 2 Hype, If It’ll Actually Happen

    Back when Minecraft creator Notch tweeted that he'd fund a sequel to Psychonauts, the gaming Internet freaked out, seeing as how Psychonauts is one of the best video games ever made, but unfortunately didn't make enough money to convince publishers to fund a sequel. After Notch and Tim Schafer tweeted a bit about the situation, they went quiet for the most part, and the news got overshadowed by Tim Schafer' development studio, Double Fine, raising almost two million dollars on Kickstarter for the development of an adventure game. Notch spoke up on his blog about the Psychonauts sequel, giving everyone a status update, and some insight into what caused him to make that initial tweet offering to fund the game.

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  7. Notch Offers to Fund Psychonauts 2 After Tim Schafer Reveals No One Wanted To

    Tim Schafer's Psychonauts is one of the best video games ever made. It's that simple. It has its flaws, sure, but everything has flaws, and the ones in Psychonauts are so minute that they're extremely easy to overlook. Similar to how good television gets canceled in season one or two, no one bought Psychonauts when it first released. After dropping in price over the years and releasing on other platforms (like Steam), Psychonauts started making money. Mastermind Tim Schafer never let the initial abysmal sales get to him (which would make sense, considering the critical acclaim the game continues to receive, even to this day) and revealed to Digital Spy the other day that he pitched a sequel to the game to publishers "several times," but no one would bite. "I'd love to do that game," he said, "but I'd have to convince someone to just give me a few million dollars, that's all." In a perfect storm of beloved gaming icons, Notch got wind of Schafer's statement, and tweeted that he'd fund the making of Psychonauts 2. Wat.

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  8. Notch Creates Minicraft For Ludum Dare in Under 48 Hours

    Despite stepping down as the lead developer, Notch just can't seem to get away from Minecraft. As a participant in the latest Ludum Dare, Notch found himself creating Minicraft -- a familiar but unique 2D take on Minecraft. For those of you who are unfamiliar, Ludum Dare is a great little recurring competition in which game developers create a game from scratch in 48 hours based on the theme of that particular event. This event's theme was "Alone," something Notch obviously has some experience with in Minecraft, and continues to explore in Minicraft.

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  9. Livestream of Minecraft 1.0 Release Announcement, Right Now

    It's here, ladies and gentlemen. It's almost time for the official, live release of Minecraft 1.0. I don't think I'm being sensationalistic when I say this is a historic moment in gaming, even if it is sort of a technicality. If you've been keeping up on your prereleases (like I have), you've been playing what is basically the 1.0 release for almost a week now. If you're like me, the release itself isn't going to have much of an actual effect. But all that being said: Minecraft is totally coming out, you guys. Like, actually coming out. For real. Even if it's in name only, we've been waiting for this for over a year. The game that shook up the whole indie gaming world while in beta is coming out. Also, Notch is giving a cool speech. Livestream after the jump. Don't miss it.

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  10. MineCon Starts Today, Minecraft 1.0 Imminent

    Like me, I'm sure you wish you were at MineCon in Las Vegas right now instead of sitting at work on a Friday, waiting for the official release of Minecraft 1.0. The event proper starts at 10 a.m. PST, but the real fun doesn't get started until around 1 p.m. when Minecraft 1.0 is due to go live during Notch's keynote speech. Later on today, at 4 p.m. there's a Scrolls and Cobalt demo and there's even more planned for tomorrow including the Mojang Developers' Panel at 11:15 a.m., a Yogscast Panel at 1:30 p.m., and closing ceremonies of some sort at 5 p.m. I'm really not making things any better for either of us, am I?

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