comScore Violent Video Games | The Mary Sue
The Mary Sue

violent video games

With This Gorgeous Supercut, Games for Change Celebrates the Beauty, Adventure, and Creativity of Video Games

After the Trump administration produced and shared a supercut of gruesome violence from M-rated video games, the organization Games for Change put together their own compilation of games that offer beauty, joy, creativity, and adventure.

Read More

Here’s a Video the Trump Administration Made to Try and Show How Video Games Encourage Gun Violence

A compilation of video game violence was reportedly played during a private Thursday meeting between legislators and game industry executives, critics, and other stakeholders. Trump reportedly said of the video, "This is violent, isn’t it?"

Read More

The Olympics’ Excuse for Shunning eSports Makes Absolutely No Sense

The Olympic Games maybe need to take a look over those values they're so committed to adhering to.

Read More

A New Study Suggests That Violence Isn’t the Only Reason Behind Gamer Aggression

Sometimes it's because insanely difficult games make us rage quit.

We've all had that friend who convinced us that Rainbow Road in Mario Kart was a good idea. Of course, we instantly regretted the decision to drive down that treacherous road because it was impossible to master. Rainbow Road probably made us more unstable than GTA ever did; a new study explains why.

Read More

PBS Game/Show Asks “Will There Always Be Violent Video Games?”

One of these per week really isn't enough.

We've talked a lot about violence in video games because we love video games, and well, they're violent. Instead of asking whether or not video games should be violent, host Jamin Warren looks at why they're violent. The simple answer is that games of all kinds are violent, but take a few minutes and let Jamin explain.

Read More

No, Pat Robertson, Killing Someone in a Video Game Isn’t a Sin

"I've never played a video game." -- Pat Robertson, age 83

In the latest round of "Person Says Dumb Thing About Video Games," Pat Robertson claimed that committing a sin like murder in a game is analogous to committing one in real life. He also admitted to never having played a video game, so he's clearly the foremost authority on video game ethics.

Read More

Massachusetts Department of Transportation Removes Violent Games From State Rest Stops

The United States' misinformed and eye roll-inducing war on violent video games marches ever onward in yet another show of using them as a scapegoat for violent tragedies. The Massachusetts Department of Transportation has recently pulled particular arcade game titles deemed offensive from various rest stops along the Massachusetts Turnpike in light of the horrific Sandy Hook Elementary Shooting. Well never forget the lives lost in that tragic event, but the nation's insatiable habit of holding easy targets culpable instead of identifying the real problem is getting tediously grating at this point.

Read More

Connecticut Town Calls Off Violent Video Game Version of a Book Burning

When the small town of Southington, Connecticut decided to host what amounts to a book burning for violent video games, we weren't exactly surprised. As we said then, tragedies like the Newtown massacre don't often provoke thoughtful responses so much as knee-jerk reactions.  The Violent Video Games Return Program being a perfect example of said knee-jerk reactions. The event was set to be held on January 12th, but it was called off early yesterday morning. Why did they call it off? Well, that's complicated.

Read More

Connecticut Town Hosts What Amounts to a Book Burning for Violent Video Games

Sure, it's well and good to host a thorough discussion on the pros and cons of violent media, and that includes video games. That's not a bad idea at all, and it's certainly not one I oppose. Unfortunately, thoughtful and thorough responses are not often the ones made immediately following a tragedy on the level of the Newtown massacre. The Violent Video Games Return Program being held by Southington, CT -- a town just 30 miles from Newtown -- is more like the kind of way people usually respond. In a lot of ways, it's not all that different from a book burning.

Read More

Brainwave Measurements May Predict Talent at Video Games, Recruiting Of LoL Super-Team Likely Already in Progress

A study by psychologists at the University of Illinois suggests that measuring brainwave oscillation could predict how quickly someone will get good at a video game. The study, published today in the journal Psychophysiology, is simultaneously heartening to people like myself who are bad at video games. On the one hand, there's nothing we can do about it, and it doesn't mean we appreciate the medium any less. We're just not wired that way, which is a very freeing thing. On the other hand, we're bad at a fun thing because our brains our broken, which is a hard statement to paint in a flattering light.

Read More

Study Suggests Violent Gaming Leads To Cooperation, Not Aggression

Pretty much from the start of video gaming, but particularly since games like Doom, there's been a big hubub about violence in video games. Critics seem to believe violent video games are sure to cause aggression in children who play them and -- despite the fact that video games, like movies, are not all made for children -- that video games should be subject to additional taxes or covered with fallacious warnings as a result. A new study from researchers at the University of Gothenburg in Sweden, however, suggests even the most violent of video games actually promote cooperation and encourage gamers to control their aggression.

Read More

Proposed “Violence in Video Games Labeling Act” Centered Around Logical Fallacy

Not too long ago, Oklahoma House Representative William Fourkiller proposed a bill that would add a 1% violence tax to all video games rated Teen and above, whether or not the games themselves were violent. Luckily, it didn't go very far. Now, Representatives Joe Baca and Frank Wolf -- a California Democrat and a Virginia Republican respectively -- have taken the opportunity not to learn from Fourkiller's over-simplification at all. Their new "Violence in Video Games Labeling Act" aims to slap violence warnings on all video games not rated "Early Childhood." If that wasn't enough, the warning itself relies heavily on fallacious logic to get its point across.

Read More

Oklahoma Lawmaker Proposes 1% Tax on Violent Video Games Like Rock Band

Oklahoma House Representative William Fourkiller has put forth an interesting proposition: Why don't we add a 1% tax to all "violent" video games? Well, mainly because that would be unconstitutional, but nonetheless the bill exists. Fourkiller's reasoning behind pushing the tax is that -- get this -- violent video games promote violence and on top of that, obesity. In his defense, the proposal dictates that the extra 1% would go to youth obesity and anti-bullying organizations, but at the cost of further sullying the already sufficiently sullied reputation of violence-based video games that are not for kids anyway.

Read More

U.S. Supreme Court Makes Funnies As Violent Video Game Case Kicks Off

We don't have any expert Supreme Court watchers on staff, so we can't definitively weigh in on whether the U.S. Supreme Court's battery of questions as they heard Schwarzenegger v. Entertainment Merchants Assn, California's attempt to ban the sale of violent video games to minors, marks the legislation as doomed.

Chief Justice John Roberts, anyway, seemed sympathetic to the claim that the government needs to "protect children from" Postal 2-like depravity. But other justices weren't so sure, and we learned that at least one Supreme Court justice knows what Mortal Kombat is:

Read More

Gaming Proves To Be Practice For Controlling Your Dreams

Leonardo DiCaprio should have done some serious gaming in preparation for his role in the upcoming dream-infiltration flick Inception. According to a recent study be Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada, people who play video games on a regular basis are more likely to achieve lucidity in dreams. But the gamer can only control as much as he or she could control in an actual game. Gackenbach found that gamers could for the most part only take control of themselves, guiding themselves through a world they had no conscious role in constructing. A later study then found that gamers were also less intimidated by nightmares, and would often fight back against the fear.

Read More

© 2018 The Mary Sue, LLC | About Us | Advertise | Subscription FAQ | Privacy | User Agreement | Disclaimer | Contact | RSS RSS
Dan Abrams, Founder

  1. Mediaite
  2. The Mary Sue
  3. RunwayRiot
  4. Law & Crime
  5. Gossip Cop