Nintendo Legend Shigeru Miyamoto Explains the Subtle Design Behind Mario‘s World 1-1

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Without even really thinking about it, you can probably remember exactly what Super Mario World 1-1 looks like. You know exactly where to jump, where the mushrooms are, and where the giant pitfall is. The thing is, you probably remember it so well not just because of the amount of time you played the game. You remember it because it’s one of the most impeccably designed levels in game history.

In explaining the philosophy behind the design of the level, Shigeru Miyamoto lets us in for a peek at the whys and wherefores regarding the subtleties that go into game design. It’s a primer any aspiring designer should take a look at if they’re hoping to create something that truly stands the test of time.

(via Polygon)

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Jessica Lachenal is a writer who doesn’t talk about herself a lot, so she isn’t quite sure how biographical info panels should work. But here we go anyway. She's the Weekend Editor for The Mary Sue, a Contributing Writer for The Bold Italic (thebolditalic.com), and a Staff Writer for Spinning Platters (spinningplatters.com). She's also been featured in Model View Culture and Frontiers LA magazine, and on Autostraddle. She hopes this has been as awkward for you as it has been for her.