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Gaming’s Invincible Companions: No, You Can’t Kill the Ewoks in Star Wars: Battlefront

Regardless of how you feel about Ewoks, know that you won't need to worry about inflicting friendly (or unfriendly) fire upon them during Star Wars: Battlefront matches.

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Nintendo Legend Shigeru Miyamoto Explains the Subtle Design Behind Mario‘s World 1-1

You probably remember World 1-1 so well not just because of the amount of time you played the game. You remember it because it's one of the most impeccably designed levels in game history.

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Drexel Student Hires Himself For An Internship With His Own Game Company

Sure, you could get an internship with someone else's company, but this Drexel student hired himself to be his own intern.

Doing an unpaid or under-paid internship is a sort of right of passage for college students. It's meant to give you real-world experience in the field you want to pursue, but what if you're already actively pursuing it? If you're Drexel University student and game designer Greg Lobanov then you hire yourself at your own game company to meet your school's internship requirement.

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Boy Scouts of America Announces the Game Design Merit Badge

As an Eagle Scout, I remember fondly -- and sure, sometimes cringingly -- my years as an teenager trying to be "trustworthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful, thrifty, brave, clean, and reverent." The camping and hiking were great. I wasn't so wild about earning merit badges, though -- and you had to if you wanted to keep climbing the ranks and not get left behind -- but boys today now have a new merit badge I never had the chance to even try for. At the SXSW (South by Southwest) Conference, the Boy Scouts of America (BSA) announced a long-overdue badge: The Game Design Merit Badge.

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AI Designed Game A Puzzling Present Brings Humans One Step Closer To Obsolescence

The gameplay of recently released platform puzzle game A Puzzling Present may seem on the familiar side, but it's safe to say that no matter how well trod this side-scrolling puzzler may feel at times -- when you're reversing the gravity of a level with the push of a button, for example --  you've probably never played anything quite like it. That's because the maps and gameplay for the game -- in which you play a gift hunting Santa sprite tasked with retrieving presents using new powers that are reassigned every level -- wer designed mostly by an artificial intelligence program known as ANGELINA.

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