Brand New Mario Game Super Mario Run Coming to Apple’s iOS First

Apple's iPhone event is underway, but before announcing the iPhone 7 (on purpose, anyway), they had Shigeru Miyamoto stop by to announce Nintendo's first real mobile game, Super Mario Run, coming first to iOS.

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Apple’s iPhone event is underway, but before announcing the iPhone 7 (on purpose, anyway), they had Shigeru Miyamoto stop by to announce Nintendo’s first real mobile game, Super Mario Run, coming first to iOS.

The game is actually a little Flappy Bird-esque—though not nearly as difficult or frustrating—which is amusing, as Mario automatically runs left-to-right across the screen, while his jumping is controlled with a single tap by the player. Taps of varying length result in different height jumps, of course, to avoid obstacles and complete courses. The game will also feature a new, head-to-head battle mode for multiplayer.

The game won’t be “free to play” like Miitomo and Niantic’s Pokémon GO, and Miyamoto explained that was because they didn’t want players constantly worrying about paying to continue to progress in the game. Instead, it will have an as-yet-unannounced set price. There was no exact release date announced, either, but it will arrive on iOS in time for the 2016 holidays. (Nintendo of America’s Twitter account says December 2016.)

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Dan Van Winkle
Dan Van Winkle (he) is an editor and manager who has been working in digital media since 2013, first at now-defunct <em>Geekosystem</em> (RIP), and then at <em>The Mary Sue</em> starting in 2014, specializing in gaming, science, and technology. Outside of his professional experience, he has been active in video game modding and development as a hobby for many years. He lives in North Carolina with Lisa Brown (his wife) and Liz Lemon (their dog), both of whom are the best, and you will regret challenging him at <em>Smash Bros.</em>