TMS Plays The Walking Dead: Michonne Ep 3.1 | The Mary Sue
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The Deadly Sue: TMS Plays The Walking Dead: Michonne Episode 3.1

It’s time for the third chapter of Telltale Games’ The Walking Dead: Michonne! If you’d like to catch up on all of the choices that we made in our Let’s Play of chapters one and two, head over to our YouTube channel and watch the entire playlist up until now. It’s been a wild ride!

Up top in this episode, our Let’s Player Sam Riedel provides a brief update on the story so far. At the end of chapter two, Michonne managed to kidnap Randall, but she decides not to kill him, even though Randall’s sister is doubtless going to hunt down Michonne’s hideout. That new hideout is already occupied by Samantha’s family, although the patriarch of the household just got gunned down by Randall.

The game itself also provides an update on the major story beats so far, but even after that, we stay in flashback mode, because once the game starts up for real, we get a “2 Weeks Earlier” title card. Michonne is back on the boat that she was on at the very beginning of the game, with Pete and his crew.

Michonne has separated herself from the rest of the group, moping and looking into the waves. One of the other shipmates, whose name is Oak, walks over and consoles her. It’s a sweet scene where he offers her some “coffee” (with whiskey in it) and they share a laugh together. Oak reassures Michonne that she’ll eventually come to see her shipmates as more than “just a crew,” and as friends or even as a surrogate family.

Oak then goes on to tell a story of how he lost some people close to him, as everyone has, over the course of this whole zombie apocalypse thing. He ended up meeting Pete, who trusted him, and that’s how he’s on this boat with his new friends. Michonne condemns Pete for being “too trusting,” and asserts that “people will always let you down.”

“Not always,” Oak responds. Michonne doesn’t look like she believes him.

Oak starts to head back to the group, but not before inviting Michonne to join them all for a card game. She decides to join them after all; it’s nice that the game allows her this one happy memory before plunging us back into the depths of sadness and stress.

I expect we’ll be right back in the thick of things next week. We’ll revisit all of this next Wednesday, with more zombie-slaying adventures!

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Maddy Myers, journalist and arts critic, has written for the Boston Phoenix, Paste Magazine, MIT Technology Review, and tons more. She is a host on a videogame podcast called Isometric (relay.fm/isometric), and she plays the keytar in a band called the Robot Knights (robotknights.com).