Anita Sarkeesian runs a blog called Feminist Frequency and a long running, fascinating webseries of the same name where she examines the ways in which media and most often modern popular culture subtly and not-so-subtly support and perpetuate misogynistic ideas. I love her videos not because I necessarily agree with everything she’s ever said ever (you know, because we are not a single consciousness) but because when I do disagree with her, her detailed approach prompts me to calmly, privately examine why. This is not the case for 100% of human beings, however, and when she began a Kickstarter campaign to gain the means to expand her series to cover video games, it became the go-to example of overblown, vicious, flailing hate directed at a woman by self-identified members of the video game community. The net result of the harassment campaign (in numbers anyway, which is not to discount important qualitative things like personal peace of mind, or the outside perception of the video gamer community) was to encourage others to fund her campaign more than twenty-six times over what she’d initially asked for.
Naturally, the first video in her series is great: slickly edited, reaching back to Greek myths and forward to modern remakes of classic games, and she opens it with an idea that we here at The Mary Sue are all to familiar with: “Remember that it’s both possible and even necessary to simultaneously enjoy media while being critical of its more problematic or pernicious aspects.”