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Review

Review: A Well-Crafted ParaNorman Doesn’t Pull Its Punches


If the summer heat has you longing for the autumn season, specifically the atmospheric trappings of supernatural October, then a quick escape to the world of ParaNorman should tide you over until the leaves turn (or, in this reviewer’s case, until the palm tress are no longer self-combusting). Full of traditional ghouls, and contemporary understanding, ParaNorman is a solidly packed animated adventure that calls to mind teen movies past. It’s got style, some neat bells and whistles, and a show of beautiful craftsmanship that nearly makes up for the pacing pitfalls.

Norman’s a likeable young boy, withdrawn and imaginative, sullen and stubborn as befits both age and situation. He’s got an inherited gift he doesn’t want; he can see, and freely communicate, with the dead. His discussions with unseen spirits make him the laughing stock of the town, but his powers come in handy when a long-dead witch’s curse unleashes the undead, and a fierce neon-lit hurricane, on blasé Blithe Hollow.

It’s clear that the filmmakers identify with their spiky-haired protagonist, perhaps seeing in his frustrating small-town life something of their own pasts as creative kids. As Norman skulks to school, where he is teased, bullied, and ignored, the hunch of his tiny, hoodie-clad shoulders telegraphs defeat. Norman is resigned to his fate, but lonely, and the film nicely sets up the intricacies of being caught in one’s own little world for too long.

In the grand tradition of other occult-tinged family fare, Paranorman delves into surprisingly dark – if not particularly deep – territory. On the trail of the truth about what happened in their town so long ago, Norman is treated to a number of visions that paint an upsetting, if not unrealistic picture, of the curse’s origin. It’s pleasing to see the film deal with the dark underlying material of a witch’s trial, and to do so directly. Perhaps the implied echoes of the film’s themes about self-isolation, mistrust of adults, and the power of fear to distort perception could have been less overwrought in their delivery. Yet, ParaNorman holds the line at the universal market rating without pulling its punches, and that deserves a lot of credit.

The real treat in ParaNorman is the clever, obsessive attention paid to detail. Each set is near to bursting with textures and small pieces that are as atmospheric as they are engaging. From Heidi Smith’s human character designs that recall classic movie monsters, to the flickering, B-movie film grain over the opening, great care has been taken to make Norman’s world as memorable as it is tactile. At the same time, the film has a deliberately handmade feel to it, an important choice in an era when even stop-motion animation can catch flack for looking too much like its CG competitor. Movement can be too perfect, too slick, and animation directors can lose the warmth of their medium to the ease offered by new technology. ParaNorman pulls off the delicate balance of using what’s available without sacrificing the evident hand of the artist. Like LAIKA’s previous feature, the well-received Coraline, this trip to the pre-teen dark side utilizes 3-D printing to achieve more subtle, smoother facial transitions than previously available to stop-motion productions. Never one to repeat themselves, however, LAIKA’s brought some new tricks to the table. Notable is the use of sculpted “blur” frames in scenes of fast motion (many, many examples can be found here), an optical illusion neatly lifted from Chuck Jones and taken to a logical extreme by LAIKA’s computer crew. In classic Looney Tunes cartoons, for example, the zipping, swift speed effect on say, Bugs Bunny, is achieved through a frame between poses that is a literal drawn blur traversing the screen. These bizarre frames, however, are not seen individually by the human eye, held at only 1/12th, many times 1/24th of a second. The idea to interpret this concept in 3 dimensions is a leap of brilliance.

All this detail, like lovingly applied wood paneling on the family’s car, however, raises a question about ParaNorman, one that the references and bumpy plot pacing try to disregard. Supposedly, the film takes place in the modern era, as, at one point, Norman uses a cell phone as a flashlight to poke around his uncle’s spooky, ooky digs. He does lose it in a moment of fright, but no other characters seem to possess these magical devices save Norman’s parents, who use theirs once, to bother the kids as they escape from newly risen zombies. No one looks up the story of the witch’s curse on the Internet, except for resident nerdy girl Salma during a critical moment. In fact, from Norman’s school, to the town hall, almost no one seems to have heard of computers. The charm of a pre-cell world seems to be what the filmmakers are going for. If that’s the case, why not make it a period piece? Having the film actually set in an earlier decade would hardly affect the plot’s larger details, including when and how the witch is attempting to return each year. Rather than call attention to modern convenience by its conspicuous absence, it might be better chuck it out entirely.

At a trim hour-and-fifteen minutes, the film is swift, light in tone and light on its feet. The jokes and hammy character bits can be near-overwhelming, and often unnecessary, since it’s smart, smaller moments that make Paranorman such a surprising delight. Modern animation audiences, even purportedly child-heavy audiences, don’t need to be bombarded with worn humor to keep them focused. The same could be said of action, for once things get underway, they stay going at full tilt until the climax, with only a couple, necessary dips in the road. A single-line throwaway near the very end of the film had me raising my eyebrows in surprise more than any of the crawling undead and spectacular feats of witchery that occur.

While it is likely the filmmakers meant to draw parallels between Paranorman and 80s/90s teen supernatural adventure flicks like Hocus Pocus, the reliance on archetypes can be stale compared to the story’s more sensitive moments. Early on, the movie gets a lot right, especially in the awkward, endearing development of Norman’s friendship with a fellow social pariah; chubby, bubbly Neil. Norman is reluctant to emerge from his morbid-tinged solitude, which is equal parts ostracization and self-imposed survival tactic. But Neil is having none of it, proving loyal with the fervor of someone who knows all too well what being an outcast can feel like. A scene near the film’s start, where Neil drags Norman to his backyard to attempt communication with a deceased pet, is particularly touching. When compared to this gentle handling, the typecasting of roles like Norman’s blonde, shallow teenage sister, appear more flat than they would otherwise.

There is a fine line between archetype and stereotype. It speaks volumes that the cast of presumably archetypal characters also includes a sassy, jive-talking, overweight, African-American female traffic cop who is played entirely for laughs. It’s shorthand for a type we’ve seen before and should be past, and certainly one that desires far, far more thinking on the part of those in charge. This level of fallback rankles in a film that boasts such thoughtful visual touches. With so many innovations at play, it’s time to bring the ideas up to the same level. Paranorman is admirably dark, and lovingly rendered, proof of the capabilities at hand. I don’t doubt that going further is yet possible.

Zoe Chevat is a pop culture commentator on various websites, including The Mary Sue and Anime News NetworkShe holds an MFA in Film and Animation from CalArts, where she was part of the Experimental Animation program. She lives and works in Los Angeles as both a writer and animator, and, as a relocated East Coaster, still finds the first part of this sentence to be unnerving.

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  • http://twitter.com/yeah_its_me Bri Lance

    Ooh, that cop made me cringe in embarrassment every time she came on screen.  Worst part of the movie, by far.

  • http://profile.yahoo.com/UYNQCMCKQVTREHQOS64VXNM4YE Anne

    It’s good that people are calling them out on it, then.  I actually was a bit surprised it was mentioned in a review, even one on a feminist site, because people usually just take it as part of the scenery.  

  • http://twitter.com/yeah_its_me Bri Lance

    It was like… I kept waiting for the moment to come when she would subvert the stereotype in some way (like they sort of did with the jock guy).

    And waiting.  And waiting.  And waiting…

  • http://twitter.com/loerwyn Kathryn

    So, basically, Laika play to stereotypes rather than subverting them as you might expect?

  • http://skemono.blogspot.com/ Skemono

    I saw ParaNorman on Saturday, and really liked it.  It was a lot better than I was expecting, and several of the elements were incredibly well done.  And I felt that it did something fresh with zombies, which I wasn’t expecting (although admittedly I’ve not seen many zombie movies or zombie spoofs, so maybe this is actually old hat but new to me).

    But you’re right that several (fairly lengthy) pieces of dialogue were gratingly hamhanded in their attempts to flog us with the morals of the story.  And aside from Norman and Neil, no-one really felt like an actual, fleshed-out character.  Even the attempt late in the film to give Norman’s sister some growth really more just reinforces her archetype rather than giving her a chance to break out of it.

  • http://incredimarc.com incredimarc

    I really liked this film. Coraline was as good as it gets for stop motion, and Paranorman is the fun, popcorn follow up. I agree that the character development was lacking, Norman was so great and big sister, dad, jock, and assorted townsfolk were pretty cardboard-feeling.

    HOWEVER! Sam Fell, one of the co-directors, also directed Flushed Away which I couldn’t stand. So my expectations were pretty low! I thought the wooden characters in Norman were much better than the props with eyes in Flushed. The fact that the smart, touching scenes in Norman were able to shine so brightly made it an excellent movie experience for me.

    PLUS, I really don’t like 3D movies because I have to wear the specs over my day-to-day glasses but I went for it anyway and loved it. I missed the opportunity on Coraline, but I think I’ll always see stop motion in 3D now because it’s shot that way and not faked in post production. The realistic depth let me appreciate the mind-blowing details in the design and animation better than I think I would have in 2D.

  • http://twitter.com/loerwyn Kathryn

    Flushed Away was awesome, but maybe it’s a British thing.

  • http://profile.yahoo.com/63LOKSZE5USUL3VB4J7KV3E7IY Kae

    While I enjoyed your review, I have to point out that not all information is available on the Internet, so your point about computers is kind of moot. Small towns, especially, don’t have all their history digitised and written about; the old man who tells how things used to be isn’t tech savvy and jumping at the bit to make a website about his knowledge. Otherwise, fun review! Can’t wait to see the flick!

  • Anonymous

    Also it’s kind of clear that every actually involved in the death of the witch weren’t really in a position to actually keep the legend accurate.

    The only information that they have online is that she wasn’t buried in the cemetery, which is pretty generic stuff and not specific to the legend.

  • http://profile.yahoo.com/5ZXIEGCAFZ4F7LBI6QTTN3YJCY Ashe

    Fantastic review. You summed up exactly how I felt about this movie: much smarter than it seems at a glance, filled to the brim with touching scenes clearly drawn from personal experiences (and all the more believable for it), and artistry that makes my jaw drop in every frame. The ending scene (which I won’t spoil) gave me chills. 

    But yeah, I won’t lie, I’m really getting sick of shallow archetypes that always seem to slam down the hardest on minorities. Norman’s sister, although she was very funny (her mannerisms constantly made me snicker), is still a classic example of the Smurfette Principle and Annoying Big Sister tropes. Even her huge hips and exposed stomach could lean into Fanservice territory. And the sassy black cop? Christ. 

    There is a little reveal near the end that might shake things up for some, concerning one of the main characters, but even then, it’s in a humorous light. Eh. Baby steps.

    I can’t wait to see it again, though. 

  • Benjamin Eugene NElson

    That’s funny, because my town of 15,000 has a lot of data and even an entire museum devoted to our history…

  • http://twitter.com/ChannelDiza Chanel Diaz

    I can see your point about the sister being an over exaggerated example of the female form (at least, they didn’t give her equally as large breasts, too) and exposing stomach, possibly being for the male gaze, rather than just a simple fashion choice.

    But I thought the jock was in a similar situation (his upper body in comparison to that of his lower body is even bigger than the sister’s lower body in comparison to her upper body), especially when they had that scene when he was barely, just enough covered by a towel on his hips and acting kind of casual of being exposed, too.

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