Call of Duty, as a franchise, has never really been my cup of tea. It probably has something to do with my love for the PC for FPS gaming of any kind. But that hasnāt stopped me from playing and loving the stuffing out of Battlefield: Bad Company 2 on the Xbox 360 or even from playing Call of Duty: Modern Warfare 2 to completion. It also isnāt like I didnāt play its obvious predecessors; Medal of Honor was my FPS franchise of choice for a long time. Something just never clicked with me after the transition to Activision.
Which is why the fact that I admit that Call of Duty 4: Modern Warfare was a milestone for the genre is all the more impressive. It wasnāt that the game is (or was at the time of release) overly exceptional. Itās the fact that it pushed boundaries and challenged some very specific conventions that really made it stand out head and shoulders above the video games being published at Activisionās main competitors. Well, that and it was just well-crafted in general.
The campaign modes for both Modern Warfare titles jump around, switching protagonists, perspectives and objectives. This is an interesting conceit which allows for yet more interesting interactions like dyingāpermanentlyāat the outcome of certain missions. Before it became commonplace or almost expected, being shot down and killed in an FPS simply meant reloading the mission. Modern Warfare taught us that, no, sometimes people really do die in these conflicts. Sometimes, that person is you.
As if the title werenāt already a clue, Modern Warfare was also the first game to usher in what many might call the golden age of modern shooters. It certainly helps that it added many features that have become the standard for multiplayer shooters. Beyond that, it also seemed as if semi-realistic shooter games would never escape World War II era conflicts. Itās easy to see why, of course, as the battles there are old enough not to draw as much ire as something more recent might during the course of development and release. An easy-to-point-to example is the most recent incarnation of Medal of Honorās trouble with the naming of multiplayer opponents.
Anyone who has been keeping tabs on the gaming press should probably know why I bring this up now. Modern Warfare 3 has been unintentionally announced by one of the largest leaks in recent years. This includes, but is not limited to, a majorly spoiler-laden post about the nature of the campaignās storyline. Readers beware, of course, and the game isnāt exactly out yet so thereās no way to fact check anything. That doesnāt mean that there aren’t kernels of truth in there and, honestly, it seems pretty much on the level for a leak.
So, itās with some trepidation that I find myself sighing at the plotting of the third installmentās campaign. All of the tricks and little narrative devices they used in the original and sequel seem to be getting entirely rehashed here. Again, itās a bit early to be dismissive of the game based entirely on leaked information, but itās hard not to be a little disappointed to hear that itās essentially going to be more of the same but with different pawns. It was shocking to watch the last images seen by the digital person you inhabited the first few times; now itās just overdone.
But maybe this is just a shift in focus to the multiplayer aspect of the game. Maybe this means that Infinity Ward, and by extension, Activision, know where the cash really is in the franchise and are going to just be giving the players more of what they want. Then I remember Tony Hawk and Guitar Hero and frown.