comScore Why No Metroid for N64? - Now We Know. | The Mary Sue
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We Didn’t Get a Metroid for Nintendo 64 Because the Creator Didn’t Know How to Use the Controller

Yoshio Sakamoto, co-creator of the Metroid franchise, told GamesTM in an interview that a followup on the Nintendo 64 to the universally loved Super Metroid didn’t happen because he couldn’t figure out how to use the N64’s controller.

This isn’t even an exaggeration:

“I was actually thinking about the possibility of making a Metroid game for N64 but I felt that I shouldn’t be the one making the game. When I held the N64 controller in my hands I just couldn’t imagine how it could be used to move Samus around. So for me it was just too early to personally make a 3D Metroid at that time.”

He also mentioned that Nintendo apparently asked another company to make a Metroid 64, leaving the other company unnamed, but the other company turned them down.

The method to make Samus move using the N64 controller? Push the analog stick in a direction, like how every other N64 game did it.

(GamesTM via Eurogamer)

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