I was born and raised in Southern California, where we don’t have weather so much as a slight graying during the winter months. I was always fonder of the library than the beach, but even so, I grew up accustomed to being able to run around outside whenever I pleased. To this day, there are few things I enjoy more than the simple pleasures of fresh air, big trees, and interesting bugs.
But I don’t live there now. I live in Iceland, where the sun disappears and the sidewalks freeze over (on cue, as I write this, it has started snowing). Going outside in winter means layers of both fabric and fortitude, and hiking is out of the question. February here is a tough time for me. With seven hours of daylight and not a green leaf in sight, I am feeling woefully cooped up.
Or I was, until Proteus came along.
Yes, a beta tester for the upcoming sequel to LittleBigPlanet took the game's level creating options and fashioned a side-scrolling platformer featuring burlap homunculi into a 3D game controlled by tilting the Sixaxis where the player is a mote of light.
Godspeed LBP 2 beta testers! We look forward to joining you next year.
Roger Ebert has mentioned his opinion on video games before, but, as he says "I have declined all opportunities to enlarge upon it or defend it." That has changed, now that the movie critic has published his response to Kellee Santiago's "Games Are Art" TED talk here, on the Chicago Sun-Times website.
I found that Ebert spent most of his time refuting her arguments point by point, and did not build a compelling argument of his own. While I could go through his essay point by point refuting arguments, I was hoping to keep my blood pressure to a manageable level now that the Great Kick-Ass Hype Tsunami of 2010 has finally come to a close, and besides that, I've always found that refuting someone in great detail without presenting a better founded argument of your own to be a little bankrupt of purpose.
My major objections after the jump.