Jeff Smith Talks to Print About Bone Movie

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PrintMagazine.com has started a new monthly column on animation, written by John Canemaker, and for his debut he has a great interview with Jeff Smith, the artist/writer behind Bone, Shazam!, and RASL.

Canemaker describes the journey Bone has taken, from a independently published comic thirteen years in the making, to an animated movie trilogy being worked on by the Australian animation/special effects studio Animal Logic; showcases his favorite chapter of Bone; and then engages Smith on the subject of manipulating time in comic books. 

Says Smith:

It’s a thunderstorm and the characters are being chased from one end of a nightmare forest to the other for 20 pages. And the amount of time it takes you to read a comic, like ten minutes, that’s how long they’re actually in the woods. It’s an alchemy—how do you navigate the reader through the panels in the correct amount of time?

Canemaker’s interview can be found here.


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Susana Polo
Susana Polo thought she'd get her Creative Writing degree from Oberlin, work a crap job, and fake it until she made it into comics. Instead she stumbled into a great job: founding and running this very website (she's Editor at Large now, very fancy). She's spoken at events like Geek Girl Con, New York Comic Con, and Comic Book City Con, wants to get a Batwoman tattoo and write a graphic novel, and one of her canine teeth is in backwards.
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