PrintMagazine.com has started a new monthly column on animation, written by John Canemaker, and for his debut he has a great interview with Jeff Smith, the artist/writer behind Bone, Shazam!, and RASL.
Canemaker describes the journey Bone has taken, from a independently published comic thirteen years in the making, to an animated movie trilogy being worked on by the Australian animation/special effects studio Animal Logic; showcases his favorite chapter of Bone; and then engages Smith on the subject of manipulating time in comic books.
It’s a thunderstorm and the characters are being chased from one end of a nightmare forest to the other for 20 pages. And the amount of time it takes you to read a comic, like ten minutes, that’s how long they’re actually in the woods. It’s an alchemy—how do you navigate the reader through the panels in the correct amount of time?
Canemaker’s interview can be found here.
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