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H.R. Giger

  1. Ridley Scott Says There Will Be No Xenomorphs In Prometheus 2, Destroys All My Interest In Prometheus 2

    Xenomore! Ridley doth murder xeep!

    Time to clean out your chests, er, desks, guys.

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  2. H.R. Giger Is Dead, Long Live H.R. Giger

    Fear is the Mind Killer

    Sci-fi's lost one of the greats: H.R. Giger has passed away at the age of 74.

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  3. H.R. Giger, Oscar-Winning Alien Designer, Dead at 74

    May hosts of xenomorphs sing you to your sleep, old friend.

    Whether you know H.R. Giger's name or not, you've definitely been scared by him: the Swiss surrealist who passed away yesterday was best known for his Oscar-winning work on Alien, for which he designed the sets and titular creature.

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  4. Science Fiction and Fantasy Hall of Fame 2013 Inductees Include Tolkien and Bowie

    Five more to join the ranks of Asimov, Bradbury, and Clarke.

    It's a good time for geek culture -- if the popularity of this site is any kind of indicator. Movie releases are dominated by superheroes, fairy tales, and science fiction. And we definitely should honor the amazing people who helped bring these genres into the mainstream, and become familiar with their work, if you weren't already. The EMP Museum, or the Experience Music Project and Science Fiction Museum and Hall of Fame, annually selects icons to honor by inducting them into its hall of fame, and the five chosen this year have certainly earned it.

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  5. H.R. Giger is On for the Alien Prequel

    Good news for those who like their alien spaceships properly oozing, dark, and pseudo-sexual: H.R. Giger is now confirmed as a contributor to Ridley Scott's new Alien prequel.  Giger is the artist who designed all of the alien looks in the original sci-fi horror flick, and so it is he who we can thank for those extraterrestrials known sometimes as xenomorphs, but more commonly called simply, significantly, aliens.

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  6. What Needs to Happen for an Alien Prequel — In 3D, no Less — to Actually be Good

    It stands to reason that Alien, directed by Ridley Scott, is an icon in sci-fi -- and horror -- filmmaking. This isn't your everyday, run-of-the-mill hyperbole; released in 1979, with Star Wars' popularity only growing, it broke some serious ground and put Scott on the map. What it did, it did very well, from the slow, breathtaking shots in the darkness of space, to the singularly original design of H.R. Giger's Alien itself. I'd bet money that even those who never saw the film have heard the tagline, "In space, no one can hear you scream." And its influence can still be felt today. Although Scott wouldn't stay on for the film's three sequels (No one is counting the Alien vs. Predator series), Sigourney Weaver did, turning the protagonist Ellen Ripley into an archetypal sci-fi heroine. In 2002, it was inducted into the National Film Registry of the Library of Congress. And gaming owes a major debt to it, especially when you consider Samus Aran of Metroid fame. So to hear that Ridley Scott is working on two Alien prequels -- and in 3D no less -- made me both a little excited and a little anxious.

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