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Episode 2 of “Girl Gamers” Interviews Women Creators About Accessibility, Tools, & Community

The second episode of Latoya Peterson’s five-part “Girl Gamers” series at Fusion focuses on women who create games: the tools they use, the communities they build, and their individual journeys from their first forays into game-making to their current-day projects. The episode focuses primarily on indie creators, as well as festivals like IndieCade. In general, this episode felt a lot more hopeful and positive to me than the first episode of “Girl Gamers,” which was about the term “gamer,” as well as the term “girl gamer,” and the mixed feelings surrounding those designations. This episode didn’t get into the complexities of the term “indie,” although there was a brief acknowledgement of the fact that even this term has its own baggage.

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As with the first episode, I felt like this second entry managed to cram an impressive amount of information into its brief 5-minute runtime. However, there’s no denying that this topic is a complicated one, and some information might be too tricky to explain in this format. For example, this video didn’t really focus on how women creators feel about working within triple-A development teams, nor the struggles they might face vis-a-vis career advancement at those larger game companies. But perhaps that’s just too complicated to cover within this format … or perhaps it’ll be the topic in a future video.

What do you think about Peterson’s videos so far?

(via Fusion)

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Maddy Myers, journalist and arts critic, has written for the Boston Phoenix, Paste Magazine, MIT Technology Review, and tons more. She is a host on a videogame podcast called Isometric (, and she plays the keytar in a band called the Robot Knights (