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Essay

Soldiers In Love and a Bunch of Heroines: How Games Are Changing in 2012


2012 is a huge year for games. I can’t even wrap my head around all the amazing stuff that’s coming out. In fact, in the extremely unlikely event that the world is actually coming to an end this December, I’m fine with that, because most of the fourth quarter releases will be out well before then. I’ll have time for at least one playthrough before perishing in cleansing flame.

Today, I’m going to look at a few upcoming games that are making some progress beyond the status quo. When critiquing games in terms of gender portrayal or player inclusion, most folks (myself included) take the stance of “this could be better” or “wouldn’t it be nice if…” Well, some things are getting better, and they deserve a preemptive hat tip. I’ve handpicked a few titles from multiple genres that represent some promising changes in game development, both in character and gameplay.

Diablo III and Torchlight 2

Diablo and Torchlight are like a pair of siblings, each a precious little snowflake in their own right, but doomed to have their achievements compared forever. Diablo is the elder sibling with a flourishing corporate career and a love of the stock market. Torchlight is the scrappy small business owner who enjoys weekends spent at steampunk conventions.

Diablo III is going to be one of the most successful releases of 2012, no question. It’s been twelve years since Diablo II hit the scene, and fans have been frantic for the next installment ever since. But Torchlight 2 is eagerly anticipated as well, which is interesting considering how similar the gameplay is to Diablo (indeed, Torchlight was made in part by veteran Diablo II designers; it’s got the same UI and even some of the same sound effects). Torchlight was charismatic and clever enough to establish itself as a loving follow-up to Diablo II, rather than a knock-off. It’ll never be as big as Diablo, but it doesn’t need to be. Diablo’s got big-studio polish. Torchlight has indie charm.

I loved both Diablo II and Torchlight for a plethora of different reasons, but there was one thing that bugged me about both of them: I couldn’t pick the gender of my character. This is a problem for yours truly, who prefers playing female characters, but also leans heavily towards melee classes. Video games have a long history of relegating women into ranged and healing classes, and Diablo II and Torchlight were no exception. I vividly remember being fifteen years old, staring at the character selection screen for Diablo II, despondent that I couldn’t just once play a sword-carrying hero that looked like me.

But at last, we’ll all be able to dungeon crawl as axe-wielding women or fire-throwing men, if we so choose. Both Diablo III and Torchlight 2 will allow gender customization for every class. And to that, I say: huzzah.

Mass Effect 3

Mass Effect 3 is coming out on March 6, a date that has been fixed solidly in my mind for about, oh, eight months. I don’t think I have been this excited about the conclusion of a trilogy since The Return of the King. No, scratch that, I am more excited about ME3. Frodo and Sam are fantastic, but Commander Shepard is my character. I have guided her every step, her every action. She and I have been through a lot together, and in March, that time is coming to an end. I’ve fully prepared myself for the eventuality that I’m going to find myself crying over a video game.

The change in ME3 that I’m super stoked about is one that will have no bearing on my game whatsoever. No, I’m not talking about the Collector’s Edition tin, which will finally picture both male and female versions of Shepard. I’m talking about the fact that, at long last, BroShep and Garrus will be able to declare their unrequited love for one another.

Yep, that’s right, shippers. Same-sex romances are go for ME3.

“Hold up,” you say, “don’t they already exist?” Ish. In ME1, romances were strictly hetero, except for Liara, who can be courted by either gender. But wait! A caveat! Liara is an Asari, and despite her species’ curves and breasts and lady voices, we’re told again and again that Asari aren’t women at all — they’re monogendered. Doesn’t count if it’s with an alien, right?

My Shepard begs to differ.

The franchise timidly dips its toe into the gay romance pool in ME2, but only just. Two more potential Asari companions are thrown into the mix, as is human crew member Kelly Chambers (who, given her untimely demise, I sincerely hope is not a descendant of mine). The plucky Yeoman goes both ways, but she’s not a squadmate or a long-term romance option — she’s just a hook-up.

As for male characters, in both games, the message has been the same: don’t ask, don’t tell.

For a series that lets you customize everything about your character from psychological profile to nostril width, the absence of same-sex relationships for the gents has always been rather glaring. So while my Shepard will be flying off into the sunset with Liara, as originally planned, I’m glad that some players will finally get to give their Shepards the love story they’ve been waiting for.

Oh, and rumor has it that we’ll get to see a Krogan princess, too. At long last, a galaxy with some non-Asari female aliens. Well, one, anyway.

Final Fantasy XIII-2

When you think of Final Fantasy, the first thing that comes to mind is probably spiky-haired dudes with giant swords. So when 2010’s Final Fantasy XIII cover art displayed a spiky-haired woman with a giant sword, that was kind of a big deal. Lightning, the protagonist in question, was specifically created to break the mold of prior Final Fantasy ladies by bringing in a “powerful and outspoken” heroine. They wanted a woman who could kick ass, a concept that everybody here is wildly in favor of. There was just one problem: the game itself. FFXIII was widely criticized for its overly linear gameplay and its rinse-and-repeat style of combat. The game split the Western fanbase, causing even some die-hard fans to set off for greener pastures, and leaving many to wonder if FFXIII was the death knell for the franchise.

Kick-ass heroines are great, but they don’t matter much if people don’t enjoy playing them.

Square Enix isn’t about to throw in the towel on the Western market. In just over a week, American and European audiences will get their hands on Final Fantasy XIII-2, a sequel designed to bring estranged fans back home. The combat’s been cleaned up. The story progression has been taken off the rails and put back in the hands of the player. And they’re bringing their “powerful and outspoken” heroines back. Yes, plural. FFXIII-2 focuses on Serah, Lightning’s sister, who travels through time and space to search for Lightning, who has gone missing. Pairs of heroic siblings are a common fantasy trope, but typically, we have a brother off looking for an errant sister. Two heroic sisters…now, that’s more interesting. If FFXIII-2 delivers as promised, JRPG fans will be getting not just the immersive gameplay they’ve been yearning for, but a story not often told. For a franchise on the ropes, that’s a really exciting possibility.

Next Page >>> “I hemmed and hawed over including WildStar in this list. There’s no guarantee that this game will be out this year, though the devs are reportedly shooting for a late 2012 release.”

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  • Brandy Odom

    Personally, I’m still a little sore that FFXIII-2 designers gave Sera a bow to “preserve her femininity.” 

  • http://twitter.com/PhysicistLisa Lisa M

    i mean, i agree about the article, but isn’t it fair that Torchlight is compared to Diablo seeing as 2 of Runic games’ co-founders are co-founders of Blizzard North, the Blizzard studio that develops Diablo games? 

  • Anonymous

    Is there supposed to be a second page?  The link at the bottom links back to the same page.

  • mea.glitch
  • Katie Fritz
  • http://otherscribbles.com Becky Chambers

    100% fair. I should’ve been more clear about that point.

  • http://www.facebook.com/eva.heater Eva Marie Heater

    Giving some more credit to SquareEnix where it’s due, I loved the sphere grid to build up the characters in FFX. You could do some serious role-reversal, depending on how you filled in the grid for each character, and how you decided to equip them. That made for some great replay value to the game. FFXIII goes much further, of course, which is great. (I’m currently stuck in this game, and the guide isn’t helping, but that’s my sucky game play ability, not the fault of the game. I want to finish it before FFXIII-2 comes out, but that’s not looking very likely at the moment…)

  • Anonymous

    Every time I read about Mass Effect, it makes me sad I gave up on the first one. Maybe if I can get my hands on a console version instead of the PC, but I just couldn’t handle the clunkiness of the controls, especially the stupid tank thing.

  • http://twitter.com/WhatKateDoes Kate Lorimer

    Mass Effect 3. Oh yes indeedy. Also Aliens:Colonial Marines I suppose. But most deffo #ME3 Wonder if my FemShep’s uneasy sexual tension with Liara will be resolved despite her resolute standfastness with bloody standoffish Kaiden lol

    Still disappointed that my Shep cant share my specs in-game tho! Suppose eyes are lasered from birth IN THE FUTURE !

    http://yfrog.com/ochqvmej 

  • http://twitter.com/WhatKateDoes Kate Lorimer

    and “…
    I played the original Tomb Raider when I was eleven..”

    Oh God. Feel so… old.. so.. old lol

  • http://twitter.com/zaewen Zaewen

    I got to talk with one of the devs of Wildstar at Pax Prime 2010 about the game and the whole bunny girl thing. The discussion both gave me some hope for the game and caused a minor bout of facepalming. Firstly, only three races have been revealed so far, and of those races only one gender for them has been shown so far (human and rocky men, bunny women). From the conversation, it seems like there is a somewhat decent chance that the other women of the game are not so… bunnylicious. I say this because the dev explained to me that they choose the most cute, sexy, and anime of all the women to showcase because that’s totally what gamers, men and women alike, want from their female characters (that’s where the facepalm came into the equation btw), but that there were a variety of looks to match the variety of ways to play the game.

  • http://twitter.com/DoctorAvenue Drave

    I’m very excited to be excited about a Tomb Raider game again! RebootedLara is FIERCE!

  • http://www.facebook.com/eva.heater Eva Marie Heater

    Yes, definitely play it on console instead of PC. Much better.

  • http://www.facebook.com/eva.heater Eva Marie Heater

    Sigh. What about bunny men? I’ll bet they’re cute, cuddly, and sensitive.

  • Frodo Baggins

    Not to get personally defensive about it, but this: “Frodo and Sam are fantastic, but Commander Shepard is my character. I have guided her every step, her every action.”

    I don’t get it. Doesn’t the fact that their behavior and decisions are based on the external control of a disconnected user, as opposed to resulting organically from their psychology and situation, lessen their impact as characters? They’re literally audience surrogates. I admit to not being much of a gamer, but it seems to me a much more experience-driven medium than a character driven one.

  • http://twitter.com/WhatKateDoes Kate Lorimer

    Not so!  PC much better in looks and controls lol – but I guess its all about what you’re used to.  I played it first on Xbox.. but HATED the controls.  Bought it cheapo later on the PC where I felt much more at home.  

    Note that the tank thingmabob isnt in the 2nd one… dont know about the third!

  • JBD0317

    I remember reading that and thinking “Really?  That’s the reason you gave her a bow?”

  • Anonymous

    I dunno. In FF13-2, they’re taking Lightening OUT. The very premise of the game is that she’s missing. That seems to me like “strong female heroine didn’t work – back to the cutesy giggling types!” It wasn’t Lightening’s fault that FF13 blew. I definitely don’t think FF13-2 is going to be more of the same awesome. I am not looking forward at all to playing as Serah, someone who repeatedly demonstrates she’s just a feminine ideal, and who I know is still going to be in love with a creepily larger man.

  • Anonymous

    The reason you could be more moved by an interactive story than a linear story is the reason you could be more moved by a book than the movie that’s based on the book. Your own mind is more powerful than anything anyone can ever give you. Nothing will replace your own personal brilliance. When you make a choice in a video game, it’s like visualizing the character’s bedroom in your head when you’re reading a book. It’s both your own design, and therefore the best kind.

  • http://twitter.com/ttringle ttringle

    You know you can use the XBOX 360 controller in the PC version right? That way you get the best of both worlds. Direct X 11 Gaming and Wireless controller all in one package. 

  • Anonymous

    Yeah, but in FFX, doesn’t each character start off at a certain part of the grid which more or less means you have to play that character as a certain class until you can move them around the grid to something else? I pretty much gave up on trying to make the characters anything other than their default character class.

    FFXII tends to get overlooked a lot, but one of the things I loved about it was that you can easily make a character whatever class you want. (I always make Penelo my tank because there is something awesome about a cute little girl beating the stuffing out of the bad guys with weapon bigger than she is.) FFX-2 lets you play around with the classes pretty easily too, but then again, the only characters you have are female so you’re really just playing dress-up.

  • Adam Whitley

    wait when were bows considered  feminine?

  • Anonymous

    Because it distances you from battle, probably. Also, in ancient Japan, women traditionally used a bow instead of swords. However, they also used halberds, but giant phallic symbols are apparently only for teh menz.

  • Anonymous

    It’s true, but it’s still better than FF12, in my opinion. Everyone started out the same and so all the characters ended up the same. Yes, Fran would stray into magic or something, but if you played long enough, everyone did! I really didn’t feel anyone was good at anything in particular. They were all the same type of fighter, and I had to pretend that they weren’t.

    I definitely liked the individual flavor of FF10 characters, and I enjoyed it even more when they deviated (turning Kamari into a mage, for instance). It took playing the game long enough to unlock the gates separating the paths, and by then, it felt really interesting when they did grow in odd ways.

    In summary, FF10, you start off with mostly linear classes, and then can do whatever you want later. In FF12, you start off with whatever you want, but then everyone ends up the same at the end (except for the summons).

    FF debates FTW.

  • Adam Whitley

    See I think the purple bunny ears rule but it’s lame that it’s only an option for females.

  • http://twitter.com/acidragdoll Bel

    Not really.  Naginata just connotes a different type of character.

  • http://twitter.com/acidragdoll Bel

    The problem with FF12 is that characters still came with stats inherent.  No matter what, Penelo was always going to be a better mage than everybody else, Basch was always going to be the best physical hitter, and Fran was always going to wind up somewhere in the middle not really shining anywhere.

    Woe.

  • http://twitter.com/acidragdoll Bel

    I felt the same, and suffered through ME1 on principle.  ME2 plays a lot better and feels a lot more vibrant, I’d give it a try (but don’t suffer any more over ME1)

  • http://twitter.com/acidragdoll Bel

    Lightning wasn’t really a “strong female heroine.”  She was apathetic, taciturn, mostly incapable of showing emotion, and ganked from the post-Advent Children Book Of Cloud Strife pretty much completely.

    That said, I’d prefer to be spared Serah and her crystalline waif tears as well.

  • Anonymous

    A more masculine one.

  • Anonymous

    Yuna, Aeris, Rinoa, Garnet were always the damsel in distress, clinging to the male lead because they wuved him. Ashe is a bit weird, like the prelude to Lightening, but she was clearly the central character, but we were told is was Vaan. The fact that Lightening was the lead in her own story and didn’t need constant saving, wasn’t sexually objectified, and owned a spine is what made her strong in my eyes. Also, the fact that uses a sword by default. That shouldn’t be remarkable, but it is.

  • Anonymous

    You obviously haven’t come anywhere near completing even 30% of the game if you believe that.

  • E S

    I’m a bit wary of another FF main game sequel after the mess that was FFX-2.

  • Frodo Baggins

    I guess this is just one of those Your Mileage May Vary things, because when I play a game, I don’t feel like I’m imagining anything. I’m thinking very much in terms of, “How do I attain the next game objective?” rather than, “How does my character feel about this situation?”

  • http://twitter.com/acidragdoll Bel

    Please.

    Aeris abandoned the male lead to go save the planet herself – she flirted with him, but she didn’t cling, and when she was “in distress” it was because she was putting herself into trouble in order to accomplish something.

    Rinoa was the leader of a resistance movement, and granted the whole thing kind of fell down rather rapidly, but she was no more of a wreck than everybody else in that game.

    Garnet was also not clingy – she basically spends most of the game arranging a coup.  Her emotional trauma has nothing to do with Zidane, but her mother.

    And as for Yuna, I can’t believe you’d even argue that.  She’s the only person in that game, on that quest, who is NOT a tagalong.  Everyone else are her “guardians” and she is the person on a mission to save the world – and opts out of pointlessly throwing herself on a sword by the end of it, too.

    None of them were sexually objectified, all of them had their own stories, and most of them had very interesting and memorable character arcs.  Aeris and Yuna are messiahnic figures, even.  So what if they’re feminine?  They’re still better and more realized characters than Lightning, who has about the depth of a Kingdom Hearts character and exists in a context that makes absolutely no sense.  I don’t give a fuck if she uses a sword and punches people in the face.  I’d rather have a good and compelling character in a dress who needs to be saved once during the game than ACTION HEROINE, cardboard flavour.

  • http://twitter.com/acidragdoll Bel

    I played plenty of the game – I just don’t jibe with pointless melodrama.

  • Anonymous

    Those are all fair arguments, and trust me when I say I actually love those characters.

    However, being a damsel in distress is very much a real part of who they are. You can get into specifics, about Yuna not being a “tagalong” or whatever, but the point is that she, and the others, needed to be constantly protected. The fact that Yuna needed a ton of guardians, as her rival says, speaks a lot about her (even if I disagree). She is repeatedly kidnapped and bends to the will of those around her all the time – everything, that is, except her resolve to do the right thing. And that is great and I love that about her, but, again, I’m still tripping over how she’s a precious princess that must be protected. Not just because of her in specific, but because that’s the recurring trend in most heroines. I can’t remember FF9 too well, but she is literally a princess, and she did need to be saved even if she didn’t want to be.

    You focused a lot on my word “clingy” and I threw that in there as an afterthought, so I take it back. (Rinoa was totally clingy, though. :D) 

    To be fair, all of the characters in FF13 had the depth of cardboard, so focusing on her comes off as spiteful for some reason. Which leads me back to my original argument: Lightening is not the reason that FF13 sucked. Her archetype isn’t a bad one, and I would like to see more of it. Just because they executed it poorly doesn’t mean I want her immediately replaced with the Holy Girlfriend™ again.

  • Anonymous

    Whoa, what? Are you talking about me, or the game?
    Edit: Sorry, I think you were talking about the game. Yes, no one is arguing that FF13 was awesome-sauce. I don’t think Lightening’s archetype is to blame, though.

  • http://twitter.com/Riviare Kimberly

    I don’t think it’s just playing dressup simply because they’re all female. After all, you can get quite melee and play classes that people usually go “Oh that’s for the menfolk!” about. You can play your team however you want, with whatever class you want, and that’s quite nice! :)

  • http://twitter.com/Riviare Kimberly

    I agree, I find the PC versions much better myself. But it does depend on what you’re used to. To each their own, as they say.

  • http://twitter.com/Riviare Kimberly

    Preach it. I’m glad to see someone come to these character’s defense for a change. They get bashed a lot, which always surprises me since they, while being Staff Chicks, are actually pretty strong examples of their trope, versus the usual simpering ones.

  • http://twitter.com/Super_Widget Joanna

    She was pretty much Squall then.  I think they were trying to play up an anti-hero of sorts but you really gotta do the anti-hero thing right for it to work.

  • http://www.facebook.com/eva.heater Eva Marie Heater

    Good point. I liked FFXII, and you’re right about making characters whatever class. I never got all the way thru the game though, because the story never grabbed me the way FFX did. FFXIII’s story so far is really good, but like I said above, I’m stuck, the guide isn’t helping, and I haven’t had time to go on gamfaq and pour through it to find out what to do.

  • http://www.facebook.com/eva.heater Eva Marie Heater

    I agree, but I have to defend Yuna for a moment (please bear with me). SPOILER ALERT! Since Tidus wasn’t even real, it could be argued that she was the hero.

  • http://www.facebook.com/eva.heater Eva Marie Heater

    True, although I think I liked FFX-2 better than you did. Hated the idea of “dress spheres” and “garment grids”, but I warmed up to it after awhile, and played all the way through it. Paine was fairly badass, but otherwise not interesting. Didn’t like Brother, Yuna’s COUSIN, coming on to her. It was a let-down after FFX, though, and I’m afraid that FFXIII-2 might do the same.

  • http://twitter.com/acidragdoll Bel

    That’s fair, then.  Sorry for getting my back up, it just becomes very frustrating to see genuinely good characters overlooked because of imperfections (or god forbid, femininity). 

    I would like to see some more tough girls who bend to gender stereotypes a little less, and certainly as lead characters… I just really don’t want to have to trade in a personality or some kind of meaningful personal goal to get that.

  • http://twitter.com/acidragdoll Bel

    Definitely about the game, sorry for that.

    Lightning’s “archetype” isn’t the blame, but the fact that she never becomes anything more than an archetype is part of the problem.  People complained about the linearity and it was a problem, but for me the bigger issue was that they spent all that time streamlining to focus on plot and characters, but the plot and characters were pretty much awful.

  • Anonymous

    Same here. Of course I never finished the game (and I’ve replayed it about three times already) more because I didn’t want the experience to end.

    The weakest part of FFXII is the story. I found it rather, uh, unrealistic. I mean, the motivation of the heroes (technically, Ashe’s motivations since everyone else is just along for the ride) is pretty weak, selfish and indulgent. On the other hand, the “villains” of the story actually had a cause worth fighting for, granted they went about it in a horrible, ends-justify-the-means way (plus they went all crazy-cakes at the end).

    However, the world of FFXII was incredibly appealing, so was the gameplay. I hear a lot of complaints about the gambit system, but it made the battles flow more realistically and did require a bit of skill. I’ve been tempted to get into the Tactics games since I know they also take place in Ivalice.

    The official guide for FFXII is horrible. Simply atrocious, really. The guides for FFX and FFX-2 are much, much better. The only thing I use the FFXII guide for is the section in the back showing where to buy/find what spells/items. The rest of it is only good for kindling.

  • Anonymous

    Yeah, but that doesn’t necessarily mean you have to stick with the classes those stats work with the best. I don’t pay much attention to the stats and from what I understand, those stats are only slightly different for each character. They certainly aren’t good enough to force you to make Basch the tank and Penelo the mage.

  • Anonymous

    lol, I guess so! It’s a shame, though, that FF10, and 12 both had female central characters, but they weren’t given the title. I’m really happy that FF13 finally just admitted that women could be leads, too.

  • Anonymous

    One thing that bugs me about the reinvention of Lara Croft is the implication that smaller-breasted Lara equals more well-rounded, less objectified Lara.  I understand this is because of the fixation on large breasts in western culture, but implying that a smaller-breasted woman is more inherently intellectual/feminist/realistic than a fuller-breasted one is about as annoying to me as the idea that small-breasted women are perceived as unattractive or jealous of their more buxom friends. Objectification is objectification no matter what the person being objectified looks like: Kat
    Dennings, Regina Spektor and Sophia Wolff are far more voluptuous than the average Victoria’s Secret model, but they aren’t objectified.

    Lara’s cup size shouldn’t matter at all: what matters, or what should matter, is how her physique is portrayed.   In the first game, her physique was inconsequential, but the marketing hype and Tomb Raider 2 turned her from an uncompromising action heroine into a sex symbol. Then Crystal Dynamics made her wear even less, exposing more cleavage and wearing shorter shorts, but because her bust shrank, somehow this equated to being more “realistic.” Riiiiight.

    In any case, I hope that this reboot of Lara brings her back to the kickass action heroine rather than the insulting character derailment from the recent games.

  • http://pulse.yahoo.com/_VO4SKDCC5EZ6YAFM62A6QEX2EA Joanna

    Oh, Mass Effect! Can’t wait to get my hands on all three installments as both BroShep and FemShep! I hope they continue the Tali and Garrus romances from 2, though all the romances have their points.
    But the romances are actually the least of my concern, as fun as they are, the story of Mass Effect itself is what really sold me (and Jennifer Hale’s acting as Femshep :D). Hoping to see the exciting conclusion to this fantastic RPG!

  • http://pulse.yahoo.com/_HR5AKTAMPA4R5EOMTNIDP5VSEA badoodles

    Samurai daughters and wives learned to use weapons that negated men’s size, reach, and strength advantages. Thus the bow and naginata were traditionally associated with women.

  • http://www.facebook.com/Gorillazfan Emily Hill

    I’m not sure what to say considering never played a FF game

  • http://www.facebook.com/eva.heater Eva Marie Heater

    I recommend FFX, if you have a PS2 or PS3 that’s backwards compatible. Still my favorite. Great story, and I cared very much about EVERY character. I can’t say that about any other game I’ve played. Of course, I’m an almost 50-year old with a full-time job and responsibilities, so my game playing time is quite limited.

  • E S

    To be fair the battle system for X-2 was actually really excellent. But the plot… and the characters… and the decoration fluff they put in. Bleh. That’s not my Yuna from FFX. :(

  • E S

    Ugg maybe it’s just a personality conflict but I didn’t connect with ANY of the main characters in FF8. Best characters were Fujin & Raijin. lol

  • http://tmirai.deviantart.com/ Talia

    Kudos to the Mary Sue for writing a video game centric article. I’d love to see more articles about them, as they are too few and far between at the moment, and I want more reasons to love this blog!

    I was a die hard FF fan up until X, and have come to terms that my relationship with the franchise is over. I tried XIII and it did not enthrall me enough to play past a couple of hours, even with all of its glitzy graphics and trite, but fondly enjoyed and aesthetically appealing character designs. Props to Square for making a female heroine that wasn’t a damsel in distress trope like the majority of FF girls, or reducing the sequel to a dress up game a la X-2. I still don’t think that’s enough for me to get back into the franchise. It just hasn’t been the same in a long while, though the music is still beautiful.

    I’ve never gotten into Tomb Raider, but just seeing the videos posted about that game intrigues me.

  • Adam Whitley

    Ah I see it’s a japanese thing. When I think of bows I just think of Native Americans offing some cowboys.

  • https://twitter.com/#!/haversam [A]

    From the list, I’m curious about Diablo III. I gave Diablo II a try, but the extra-old graphics kinda put me down….

  • Adam Whitley

    I liked the take charge yuna from X-2 better. Also like the mech things you could jump into towards the end.

  • Adam Whitley

    X-2 isn’t a “dress up” game it’s a game that allows you to change classes mid combat and ride giant robots. It’s not without its flaws but it was still fun.

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