In 108 minutes, Wreck-It Ralph
accomplishes something the entire video game industry has failed to achieve for more than 30 years: Wreck-It Ralph
contains more positive and nuanced female characters than the entire current video game landscape. Three major consoles. Hundreds of major and indie developers. Mobile and handheld gaming. Thousands of writers, programmers and artists. Millions, maybe even billions, in marketing dollars. All schooled by one movie.
I applaud the filmmakers, but I’m utterly baffled, because they made it look easy. And for so long, we have been told it’s “hard” to sell games with female characters we can look up to, care for and relate to. I think $49.1 million at the box office, which is Disney Animation’s highest opening weekend in history, tells a very different story. Listen up gamers, it’s time for a revolution.
Let’s start with Vanellope Von Schweetz and her home game, Sugar Rush.
: The rest of this post contains SPOILERS
. Read at your own risk!