To us, that means that you're really taking it away from the Blizzard and Warcraft III community and that just doesn't seem the right thing to do... [We reacted with] a little bit of confusion, to be honest. Certainly, DOTA came out of the Blizzard community... It just seems a really strange move to us that Valve would go off and try to exclusively trademark the term considering it's something that's been freely available to us and everyone in the Warcraft III community up to this point. Valve is usually so pro mod community. It's such a community company that it just seems like a really strange move to us... I really don't understand why [they would do it], to be honest.
Ready for one last bit of Blizzard related news, now that Blizzcon is firmly over? Rob Pardo, the big dude (read: executive vice president of game design) over at Blizzard Entertainment, had some things to say about Valve attempting to trademark "Defense of the Ancients," the name of the most popular Warcraft III mod out there, the community effort that spawned a brand new kind of game play. Pardo is apparently not enthused:
There are many people out there for whom the idea of more games like Defense of the Ancients (affectionately known as DotA) is very exciting, and so gamemaker Valve's announcement that it had acquired some of the developers of DotA so that they could do just that has been greeted optimistically. However, Valve is planning on calling their Defense of the Ancients Allstars, and Riot Games, maker of the DotA inspired (something of an understatement) League of Legends, feels that the use of the name Defense of the Ancients should not be restricted. Steve Mescon of Riot Games told PCGamer:
The idea that one single company is taking control of the name of something that hundreds of people have contributed to is surprising. I believe DotA should always remain a community-owned product that modders, independent developers and game fans can continue to modify and play as often as they’d like. Guinsoo and I had hoped that the DotA name would live on in perpetuity as a community project that is both free to play and free to modify and expand.What is DotA? If it's so popular, why isn't the name already trademarked? The answers are really quite interesting, and are rooted in unique aspects of the industry and culture of online PC gaming.
Blizzard outraged many gamers when it announced that Star Craft II would not support multiplayer gaming over local area networks. That is, gamers would no longer be able to get a bunch of desktops together in someone's house, or at a tournament, and play each other on a small network. All multiplayer would have to be routed through Battle.net, and thus require an internet connection, even if the two computers were right next to each other. The original Star Craft, and its little brother Warcraft III, were a large part of LAN party culture, and so the idea that the first sequel to the franchise in more than a decade wouldn't honor Star Craft's contributions to LAN culture was pretty unexpected. Big Download is now reporting that there may still be hope.