by Jill Pantozzi | 5:00 pm, January 28th, 2014
There historical female military leaders are here to kick butt and chew bubble gum, and they're all out of bubble gum.
What's with the name?
by Jill Pantozzi | 5:00 pm, January 28th, 2014
by Becky Chambers | 12:32 pm, January 24th, 2014
As a whole, Assassin’s Creed Liberation HD is not a very good game. The PC port of this former PS Vita exclusive looks gorgeous, but that doesn’t hide the problems underneath. The maps are huge, without providing any real reason to explore (beyond a few bland side quests and collectible items). The pacing is choppy, indicative of its easy-to-set-aside handheld origins. Bugs are everywhere, ranging from unprompted costume changes to finicky usable objects to falling rocks hanging in mid-air. Stabbing, climbing, and being stealthy are normally my jam, but within a couple hours, the missions felt routine. There were a few bright points, but overall, I was underwhelmed.
And yet, I can forgive Liberation its flaws. This game fell short of the adventure I was hoping for, but it’s worth playing for one glorious, shining reason. Her name is Aveline de Grandpré.READ MORE
by Rebecca Pahle | 5:00 pm, January 23rd, 2014
by Becky Chambers | 11:43 am, January 17th, 2014
Welcome to the quiet village of Sugar Bunting. Every fourteen years, this sweet-toothed hamlet and its neighboring towns are visited by Mog Chothra, a nasty Lovecraftian behemoth with an enormous appetite. The peace is kept through the Maidens’ Feast, in which the towns’ teenage girls are served up as monster snacks. Though being devoured by Mog Chothra is a great honor, intended sacrifice Vella is having second thoughts. The fancy dress is okay, and she wants to make her family proud…but couldn’t she just kill the thing instead?
Meanwhile, space-traveling Shay is stuck in a rut. He’s the sole inhabitant of a ship designed to keep him safe and happy. Trouble is, the ship hasn’t noticed that Shay has gotten older. A lot older. He’s outgrown his high chair. His navigational controls are squeaky toys. The ship’s computer — who really wishes he’d call her “Mom” — designs simulated adventures for him, each more saccharine than the last. Imagine a spacecraft built for the Teletubbies. Now raise a teenager in it.
Thus begins Broken Age.READ MORE
by Susana Polo | 5:43 pm, January 14th, 2014
I’m sure I couldn’t tell you what that monster appears to metaphorically represent. Vella is but one of the protagonists of Double Fine’s much anticipated kickstarted game Broken Age. The trailer for her co-tagonist Shay can be found here. Each of them are trying to break traditions, and we’ll get to guide them on the first installment of their adventures later this month. Unless you’re a backer, in which case you get to start today!READ MORE
by Becky Chambers | 12:30 pm, January 10th, 2014
The scene is instantly familiar to anyone who knows games. An adventurer, shedding pink hearts and gold coins, falls onto the bloody floor. “Continue?” the screen asks, a countdown ticking away. There is no way to say yes. The countdown ends, and those final, crushing words appear: “Game Over.” It is then that the game begins.
I thought I knew the question Continue?9876543210 was asking. I have, in the past, considered the final moments of the ubiquitous Dead Adventurer corpses I’ve looted elsewhere. I knew they believed in their quests as strongly as my character did. Mine was just lucky. I thought that Continue? was a play on that, a story about the failed hero who couldn’t let her quest go. And it is. In part. If you only give Continue? one try, that’s all it will be. Keep going. It’s so much more.READ MORE
by Jill Pantozzi | 2:45 pm, January 7th, 2014
Can you hear me screaming? Well, we’re not in outer-space so you must be able to. But am I screaming in fear or excitement?READ MORE
by Janelle Asselin | 2:31 pm, January 5th, 2014
Game developer Ben Stirling has a one year old and he decided to celebrate like any game developer would – by inserting his kid into some popular games including Little Big Planet and Mass Effect. The results are adorable and occasionally terrifying (SOMEONE SAVE THAT BABY FROM ZOMBIES). Extra points for the nerdy dad.READ MORE
by Janelle Asselin | 6:00 pm, January 4th, 2014
In super adorable things that make our hearts melt, an artist named Robert Fink worked with friends to develop a pretty involved game called Knight Man in order to propose to his then-girlfriend Angel. He filmed her as she played it (clearly much to her confusion) to document the occasion. The video is a little long, but it’s worth it to see her reaction when she realizes what’s happening. Congrats to the happy couple – and if you want to play the game, it’s here on Fink’s website!READ MORE
by Becky Chambers | 12:30 pm, January 3rd, 2014
When I was a kid, Christmas morning often involved the unwrapping of a new computer game. Once all the other presents had been revealed and appreciated, I’d spend the rest of the morning sitting diligently in front of the family computer, nibbling a chocolate Santa and waiting for the game to install. This could take hours, but the waiting was important. Some games would autoplay as soon as installation was complete. I couldn’t risk missing part of the intro. And some games had multiple installation disks, which required switching when prompted. Stepping away from the computer meant the prompt would sit there unnoticed, whittling away whole minutes of play time.
I remember those mornings fondly. That level of reverence and restraint is rarer for me these days. I have mentioned this to a number of friends over the past couple weeks, especially while perusing the Steam Winter Sale. I love the Winter Sale, but it makes me aware of a shift in my perspective. I appreciated getting a new game so much more when I was younger. The idea of backlogs and cheap bundles would’ve been baffling to me (they still are, in a way). Recently, I have found myself wistful for the days when less meant more.
As it turns out, this is the perfect mindset for playing Heroine’s Quest.READ MORE