Today, the road all runners come. Tiny Speck's Glitch, which we've previously described as "a browser-centric, Flash-based, social MMORPG," has finally decided to call it quits. The company's posted a shutdown notice to the site that practically drips with sadness and humility. The game itself will close on December 9th, meaning the eleven giants must be dying, but the forums will live on until the end of the year so players can connect with one another before it's gone entirely.
Glitch went live today at 1pm EST, and having played the beta, I'm going to say that you should check it out. What is Glitch you ask? Well, if you're asking that, you must have missed out on this lovely little trailer (which you should watch immediately and then walk around singing for the rest of the day) so I'll give you the skinny as best I can. Glitch is a lot of things.
First of all, Glitch is a browser-centric, Flash-based, social MMORPG developed by Tiny Speck (aka those guys from Flickr) and Keita Takahashi (aka that dude from Katamari Damacy). Weird combination, I know. Glitch has a strong social gaming influence. You can taste the FarmVille if you're trying to, but there's also considerably more depth. Learning skills involves the standard "click the learn button, wait X hours" behavior common to browser-based games, but there is also a strong avatar-based world. In the world, you run around doing bizarre things like nibbling piggies (both of those words are specific, technical terms; I'm not trying to be cute) milking butterflies, playing music for crabs, and squeezing chickens as well as more conventional things like making food, earning money, mining minerals, and saving up for a house.