The past six weeks have been crazy. Faced with a mountain of freelance deadlines, I arranged for some time off from writing game stuff, so as to preserve as many sanity points as possible. It wasn’t ideal, but as I wasn’t anticipating any big game releases beyond Transistor (review here), I figured I was safe to bow out for a little bit.
Murphy’s Law being what it is, this naturally meant that new episodes of The Walking Dead: Season Two and The Wolf Among Us were released in May.
After I finished shaking my fist at the sky and shouting “TELLTALE!”, I concluded that I’d just have to review them once things were back to normal. But by now, there are lots of reviews out there, and my two cents feel a bit stale. Instead, I’m going pick apart something both games have left me thinking about: what is it that makes the moral decisions in these two hit so hard?