That Videogame Blog
2010 has become a year of a comparatively tame Blizzcon, and it's hard to blame Blizzard for it. After all, last year they had World of Warcraft: Cataclysm to announce. This year, it's coming out in a month. 2008's Blizzcon was a showcase for the then-fairly-recently announced Diablo III, now the game is nearing fruition (for Blizzard, anyway). And StarCraft II is less than a year old, with its second installment not due until 2012. And so, given the quietness on the western front, there was a low current of expectation that we might even see something about Blizzard's fabled Questing Beast of the last three years: their mysterious unannounced new MMO.
New Green Hornet Poster and Motion Comic/Trailer Thing (Bleeding Cool) If You Want This Tron T-Shirt, You Have to Vote For It (FashionablyGeek) 600 Year Old Clock Tower + Laser Show = Wow (The Macula) Harry Potter Will Still Get 3D Conversion (Topless Robot) House Party At Arkham Asylum (taz98027) Red UnDead Redemption Gets Release Date (That Videogame Blog) ScreenRant's RED Review (ScreenRant) (pic via Bleeding Cool.)
A Rundown of the Whole PAX Duke Nukem Experience (That Videogame Blog) An Infographic About Infographics (Urlesque) PAX Prime Photo Gallery (1Up) Google Settles in Texas Privacy Suit (Reuters) Kirby's Epic Yarn is Still Adorable (Kotaku) I Got Stabbed At Comic-Con And All I Got Was This Lousy T-Shirt (Neatorama) Steve Jobs: The New iTunes Icon Does Not Suck, Shut Up (Wired) (image via Kotaku.)
D&D Themed Sports Team Shirts (Geeks are Sexy)
Biggest Diablo News Ever At BlizzCon (That Videogame Blog)
Soon Neptune Will Complete Its First Orbit Since Discovered (Discovery News)
The ABCS of Lame Marvel Villains (Comics Alliance)
A Deleted Scene From Neil Gaiman's Dr. Who Episode (Neil Gaiman)
Korean StarCraft Addicts Treated With Drugs (Kotaku)
Space Food Over the Years (BoingBoing)
(picture via Game Informer: Portland Bike Lanes Power-Up With Mario Symbols.)
Hellboy Hoodie, Not Bad (Fashionably Geek)
5 Comments Not To Make In Your Code (RepeatGeek)
StarCraft 2 Didn't Actually Cost $100 Million (That Videogame Blog)
How To Turn An Inkjet Printer Into A 3D Printer (Shapeways)
Tarp Surfing Is Back (RuseEntertainment)
LEGO Light (Neatorama)
The Eisner Awards (Comic Book Resources)
(picture via Marvel.)
Space Invaders Now on the iPad (Joystiq)
StarCraft II One of the Most Expensive Games Ever Made (That VideoGame Blog)
Arrested Development Movie is Go (Bleeding Cool)
Tron Legacy Banners (ScreenRant)
How To Win At Rock Paper Scissors (BuzzFeed)
Static Shock is Back (Comic Book Resources)
Surprisingly Beautiful Red Dead Redemption Time Lapse Vistas (Digital Foundry)
(image via Toycutter.)
Christopher J. Ferguson, associate professor at Texas A&M International University has completed a study on the effects of playing violent video games on 103 frustrated young adults.
The results suggest that violent games reduce depression and hostile feelings in players through mood management.
This should come as no surprise to anyone who plays the odd video game. They're games. But, some people who play the odd video game know people who don't. Perhaps they'd like something to link those people to?
YouTube's HTML Injection Vulnerability (/.)
Best Transformers Toy Ever? (Kotaku)
What 'Yankee Doddle Dandy' Actually Means (Neatorama)
Two More Mad Max Movies? (Coventry Telegraph)
Kinect Only Supports Two Players At A Time (That Videogame Blog)
Coma: The Flash Game (Played Online)
8 Historic Symbols That Mean The Opposite of What You Think (Cracked)
(image via BoingBoing.)
Andrew Oliver, co-founder of Blitz Games Studios, told Develop Online that piracy is not the biggest revenue loss facing the games industry today.
The bigger problem on consoles now is the trading in of games... I understand why players do this, games are expensive and after a few weeks of playing you’ve either beaten it, or got bored of it so trading it back in to help pay for the next seems sensible when people are short of cash.Oliver said that the average used game is traded up to four times, which quarters the amount of profit going to the developer.
GoldenEye 007 for the Nintendo 64 is one of those titles that has lived far beyond its time: the time of its release, the time of its original console, and the time when its graphics would be considered at all revolutionary. Even today, if you're not interested in playing a well tooled first person shooter with three friends who are actually in the room with you, you can always put in the bigheads code and set the game to one-hit-kill and slappers only in order to enjoy a pantswettingly hilarious hour or so. As it turns out, this thirteen year old game may very well be getting some kind of an update.