In keeping with trends set by pretty much every video game and adolescent male fantasy in the history of forever, female avatars in the digital realm are more likely to be scantily clad than their male counterparts. That's according to a study of digital fashion in online play space Second Life by researchers at Laval University, who we'd like to thank for reminding us that Second Life is still, apparently, a thing.
Question: Remember Second Life? You know, that crazy yet kind of cool virtual world that a little while ago was less a game and more, for some, "the future of the web." The same virtual world that never saw the kind of widespread paradigm shift that it was supposed to bring about. Kind of like Google Wave.
Another question: Are you invested enough in a social network or virtual world to sue them for perceived wrongdoing? Many of you likely aren't, and probably laugh at the idea.
So, it should stand to reason that the idea of "residents" within Second Life suing creator company Linden Labs over rights to virtual land would sound litigious in the extreme, right? Because they are. Not so fast, though.
Since founding Second Life, Philip Rosedale has moved on: he currently runs LoveMachine, a company that describes itself as "a team of people using disruptive technologies to very rapidly build things that can make money and have a shot at saving the world." Case in point: they're currently working on a project to simulate a functional, virtual brain that manifests itself as a sentient artificial intelligence in the world of Second Life, and even dreams.