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  1. Things Are Getting Quake-y In The Agents of SHIELD Midseason Premiere Trailer

    But what's going on with Raina?!

    After SHIELD's huge midseason finale, in which [SPOILER ALERT] Skye and Raina finally have their Inhuman powers released, we've been waiting with baited breath for the show to return (mitigated a heck of a lot by Agent Carter, but still). This trailer for the March 3rd return of the show, "Aftershocks," teases some pretty great Quake action - and some sad Fitz faces. Bring it on!

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  2. John Carmack Joins Oculus Rift Maker As CTO

    Virtual reality is virtually reality at this point.

    John Carmack, the co-founder of id Software who pioneered 3D graphics and the first-person shooter with Wolfenstein 3D, Doom, and Quake, is moving on to a new level of first-person gaming. It's just been announced that Carmack will be the chief technical officer for Oculus, the company that makes the Oculus Rift virtual reality headset.

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  3. In 1995, John Carmack Coded Quake Using a 28-Inch, 16:9, 1080p Monitor

    In 1995, I was still playing Civilization and Magic Carpet on a Compaq Presario with a small screen built on top of the tower. The venerable John Carmack, however, was busy coding Quake, using a monitor that that sported the specs of today's monitors. The Intergraph InterView 28hd96 color monitor you see above (and below the break) was basically a 28-inch CRT, back when LCDs weren't exactly large and widely available. The monitor measured at 49.5 x 69.9 x 62 cm and weighed in at a massive 99.5 pounds, heavier than your standard modern day 32-inch HDTV. The monitor was able to handle resolutions up to 1920 x 1080, you know, that coveted 1080p resolution that most people nowadays opt out of for the cheaper 720p.

    The actual display size was 25.9 inches, with the brightness peaking at 100cd/m2. Almost ridiculously, the monitor itself used 180 watts of power. So, basically, when Carmack was coding Quake in 1995, he was also using a monitor from the future.

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  4. The Most Hardcore Pro Gaming Franchises

    It certainly seems like major league gaming and eSports has, of late, received its share of press. Whether that’s good, bad or some strange gray area of press, there’s been a relative glut of news relating to it and its players recently. There are certainly more folks keeping a closer eye on things than before. That in no way means to imply that this is a recent thing. eSports have been around longer than the term used to describe them. The exact kind of competition has varied over the years, depending on the game’s genre, among other factors, but it hasn't been any less intense than the recent bouts. In fact, some franchises have long been known to be hardcore.

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