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online gaming

  1. Study Finds That Online Gaming Is Actually Good For Your Social Life, Mom

    It's like going out to socialize, except less pants.

    Online gaming is not solely the refuge of lonely, anti-social nerd bros like Warcraft guy from that episode of South Park. A new study, surprising no one who actually plays games online, shows that gaming online actually expands players' social lives, instead of limiting them. Almost like you're playing with real people online. Because you are.

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  2. Microsoft Will Warn You If You’re Being a Dick on the Xbox One

    How soon before it can warn you that you're being a dick IRL?

    No one wants to play online with a jerk, so if you get yourself a reputation as one, then Microsoft wants to let you know. They've introduced a new system where Xbox One players will be warned when their online reputation "needs work."

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  3. The Internet Strikes Again: Play Twerkball on Miley Cyrus’s Booty

    The internet can't stop. And it won't stop.

    Ladies and gentlemen, the internet strikes again. Just when you thought you were 6000% done with Miley and her twerking antics, we are proud to prove you wrong. A new online game is available for you to play, and it's the greatest cure for your bored Saturday afternoon: Miley's Twerkball.

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  4. Chinese Couple Sells Their Three Children to Fund Playing Online Games at Internet Cafes

    According to Chinese newspaper Sanxiang City News, a young Chinese couple -- Li Lin and Li Juan -- sold their three children to fund their habit playing online games at Internet cafes. The couple met at an Internet cafe in 2007 and supposedly bonded over their love for online gaming. One year later, the couple -- both under the age of 21 -- had a son. Reportedly, days after his birth they left him home alone and traveled 30 km to an Internet cafe for a bout of online gaming. One year after their first son, the couple had a baby girl, which is when they developed the idea to sell her for money in order to fund their online gaming habit. They sold her for around $500, which they reportedly quickly spent. Seeing as how they were able to sell their daughter, they then sold their first child for around $4,600. They went on to have a third child, and sold him for the same price of around $4,600. The couple were turned into authorities when Li Lin's mother found out what they were doing. When asked if they missed their children, the couple answered, "We don’t want to raise them, we just want to sell them for some money." At least they were honest? Reportedly, they didn't realize that selling their children was illegal. One has to wonder why they didn't use the $9,200 to buy computers and Internet access, but instead chose to frequent Internet cafes. (ABC News Radio via Oddity Central)

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  5. Why The Kingdom of Loathing is Still Relevant, Awesome

    The Kingdom of Loathing has been around since 2003. In the grand scheme of things, that isn't a terribly long time, but in the grand scheme of online gaming, it has been around forever -- while maintaining its popularity -- about a year longer than World of Warcraft. That's pretty impressive for a game that many consider to be a more humorous take on Legend of the Red Dragon, or other incarnations like Legend of the Green Dragon, with perhaps a few major differences. That's eight glorious years of an unconventional business model -- donations and merchandise only -- and giggle-worthy adventures in the Kingdom. However, web games (especially browser-based games) often lose their luster after such a long period of time. The honeymoon wears off and players drift away, seemingly having fallen out of love with the title. How is it that Kingdom of Loathing, an off-beat pop culture multiplayer role-playing game with crude stick figure graphics, still continues to garner the interest of its long-time audience while also attracting new folks? Considering the most recent changes to ascension, now is likely the best time to learn or remember why Kingdom of Loathing is still awesome and maintains its relevance in a world of free-to-play, critically-acclaimed graphical games.

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  6. Inter-Bus Stop, Online, Multiplayer, Touchscreen Gaming with Neighborhood Leaderboards

    When they're not shutting down Delicious, Yahoo is apparently being awesome and installing large movie-poster-sized touchscreens at twenty bus stops in San Francisco, on which people waiting for the bus can choose from and play a variety of video games, which include online multiplayer with people playing in other bus stops. The "Bus Stop Derby," as Yahoo calls it, will pit pre-bus passengers from twenty different neighborhoods against each other, through trivia, puzzle and other genres of games, and the neighborhood that has the most points when the competition is over will receive a free block party featuring OK Go.

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  7. Valve’s DotA Meets Trademark Opposition

    There are many people out there for whom the idea of more games like Defense of the Ancients (affectionately known as DotA) is very exciting, and so gamemaker Valve's announcement that it had acquired some of the developers of DotA so that they could do just that has been greeted optimistically. However, Valve is planning on calling their Defense of the Ancients Allstars, and Riot Games, maker of the DotA inspired (something of an understatement) League of Legends, feels that the use of the name Defense of the Ancients should not be restricted. Steve Mescon of Riot Games told PCGamer:
    The idea that one single company is taking control of the name of something that hundreds of people have contributed to is surprising. I believe DotA should always remain a community-owned product that modders, independent developers and game fans can continue to modify and play as often as they’d like. Guinsoo and I had hoped that the DotA name would live on in perpetuity as a community project that is both free to play and free to modify and expand.
    What is DotA? If it's so popular, why isn't the name already trademarked? The answers are really quite interesting, and are rooted in unique aspects of the industry and culture of online PC gaming.

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  8. China’s New Internet Regulations for Minors: Out With Virtual Currency and “Unwholesome” Gaming

    A new Internet policy in web-using juggernaut China could affect the online gaming experience of many Chinese minors, defined as anyone under age 18. The two new policies call for an end to virtual currency availability to minors, except in games themselves, and for online games to be moral and limit the hours people can play them to an acceptable amount. And they demand all this in extremely vague terms.

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  9. Nintendo Thinking of Making Us Pay for Online Games

    In an interview with Edge Magazine yesterday, Shigeru Miyamoto made something of an alarming pronouncement.

    Probably the other thing that we are desperate to realise is the core [online] business structure... Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be.
    Does this mean that the free online gaming of the Wii and DS will go the way of the dodo?

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