The Kingdom of Loathing
has been around since 2003. In the grand scheme of things, that isn't a terribly long time, but in the grand scheme of online gaming, it has been around forever -- while maintaining its popularity -- about a year longer than World of Warcraft
. That's pretty impressive for a game that many consider to be a more humorous take on Legend of the Red Dragon
, or other incarnations like Legend of the Green Dragon
, with perhaps a few major differences. That's eight glorious years of an unconventional business model -- donations and merchandise only -- and giggle-worthy adventures in the Kingdom.
However, web games (especially browser-based games) often lose their luster after such a long period of time. The honeymoon wears off and players drift away, seemingly having fallen out of love with the title. How is it that Kingdom of Loathing
, an off-beat pop culture multiplayer role-playing game with crude stick figure graphics, still continues to garner the interest of its long-time audience while also attracting new folks? Considering the most recent changes to ascension, now is likely the best time to learn or remember why Kingdom of Loathing
is still awesome and maintains its relevance in a world of free-to-play, critically-acclaimed graphical games.