Though New York Comic Con has come and gone, we here at Geekosystem were lucky enough to meet up with some amazing people at the massive celebration of all things geeky. Here's an account of some of the mysterious creatures that leapt out and attacked us along our epic quest.
The only thing between Luke Crane and myself is a box set of his latest roleplaying game creation. He didn't know I was coming, and I didn't know I was going to see him, but it quickly becomes obvious that it didn't matter all that much to him. Crane, who is the creator of the Burning Wheel
roleplaying system, is a fast thinker and a fast talker. There's nothing wasted about this man -- he's slim, with close cropped hair and a sharp mind. Which only makes sense, since Crane has spawned games that have cut to the very heart of roleplaying, and reworked it from the inside out in his games.
For the uninitiated, Burning Wheel
is a pencil and paper role playing game in the vein of Dungeons and Dragons
. There are dice, there are sheets of paper, and the players say their intentions instead of moving pieces around a board. But Burning Wheel
, while drawing from the traditions established by D&D
, is very much its own game. To take a superficial difference, the iconic 20-sided dice of D&D
will find no home on a Burning Wheel
table. The game shirks such exotic things, and uses simple, ubiquitous six-sided dice instead.
But as a game, there are deeper, subtler differences.