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Game Developer’s Conference

  1. The Independent Games Festival and Valve Offer Indie Developers an Amazing Opportunity

    With so many budding video game designers vying to get seen and heard in an increasingly crowded marketplace, getting a project noticed by major publishers can seem just this side of impossible. The organizers of the Independent Games Festival -- a showcase mecca for both established and up-and-coming developers -- are working with Valve to offer finalists an amazing opportunity to more than get their foot in the door. All Main Competition finalists will receive a distribution deal offer from Steam to have their game made available on multiple non-console platforms.

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  2. Nintendo’s Response to the Playstation Move: Unfazed

    This week, after months of anticipation, Sony revealed its new motion sensitive controller, the Move, at the Game Developer's Conference. the Move walks a path already trodden by Nintendo's Wiimote, the primary controller for the Wii, and so, one might ask, how does Nintendo feel about this long awaited foray into their territory?

    Predictably, they're pretty calm about it. Motion sensitivity has been the Wii's claim to fame, while other consoles have focused on HD graphics and processing power, but now Sony is rolling out the Move, and Microsoft is hard at work on its own motion sensing Project Natal. Kotaku asked Reggie Fils-Aime, president of Nintendo of America, if this might mean that Nintendo should be looking to move into HD.

    "For us high definition by itself is not the next frontier," Reggie Fils-Aime... told Kotaku. "For us we need to provide a whole new compelling experience in our next generation."

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  3. Rumor: Monkey Island 2: The Special Edition

    According to Kotaku, Lucasarts may be giving the sequel to its bestselling game The Secret of Monkey Island the same special edition treatment it gave the first. Last year's The Secret of Monkey Island: Special Edition had the same gameplay as the original, but that gameplay was packaged with updated character art and painted backgrounds in a widescreen resolution. In addition to visual polish, it also featured an updated score and voice acting (which was beyond the game's capability in the original 1990 release), a new user interface, and a 3-tiered tip system. If there were aspects of the new version that players didn't like, they had the ability to switch seamlessly between the original game and the special edition at any point in gameplay with a single keystroke. Kotaku's mysterious sources say that Monkey Island 2: The Special Edition is now in the works, based on the sequel to the original Monkey Island.

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