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  1. IBM Wants Folks Developing Software for Watson Supercomputer So It Can Do More Than Win Jeopardy!

    Sure, the Watson Supercomputer is pretty great at Jeopardy!, but IBM thinks it's time to branch out. They're going to be giving software developers access to Watson with a goal to "launch an ecosystem where Watson is a service and you build applications around it," said CEO Ginni Rometty. Could Watson soon challenge -- and probably dominate -- Siri?

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  2. Microsoft Spills Windows Store Details, No $.99 Apps

    Everybody has an app store nowadays. No one sells "software" anymore, it's all apps. That being the case, you can't really be surprised that Microsoft has had a Windows app store in the works for a while now. They only recently shared the details, however, and they've taken a slightly different approach than the other app stores out there. Mainly, their focus seems to be on prioritizing the developers' wants and needs. Oh, and also the minimum app price is $1.49. Ain't no 99 cent apps here.

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  3. Want To Check Out Facebook Timeline Early? Become a "Developer"

    Facebook's new profile layout, Timeline, was announced yesterday, but it won't make its way to the public for a few days. Developers get access to the new feature early though. If you saw the announcement and were immediately upset that you weren't a developer, it's an easy fix; you can become a "developer" in a matter of minutes and play with Timeline right away.

    You see, Facebook decides who developers are based on whether or not a given account has "developed" and app. What does that mean? It means you put an app out in the world. Does it have to have a logical name, downloads, or even any code? No. It just has to be. As soon as that app exists, you can hop right in and play with Timeline. Only other "developers" (and actual developers) will be able to see your new profile until the changes go live, but you can make sure it's just right when that happens.

    Instructions after the jump.

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  4. Free-To-Play Games Will Only Get More Prominent, More Awesome

    To some developers, it’s become a dirty curse. To others, it has become a venerated phrase, something immediately associated with excellent growth and revenue. To the common gamer, it is instead a promise of gameplay without immediate monetary investment. Considering the typical console game has a sticker price of $60 whether the player ends up liking the game or not, this can be the point that pushes their curiosity over the edge. Regardless, we are living in a free-to-play gaming revolution. But that’s a good thing. It means that developers and publishers are aware enough of their customers’ wants and needs to provide them with tailored content specifically for them.

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  5. Apple Flip-Flops on in-App Purchasing

    When Apple first rolled out its subscription model and in-app purchasing plan, it placed a number of restrictions on content creators. Most notably was the requirement that if content producers offered the same products for sale outside their apps, the in-app purchase price had to be the same as the price outside the app. Presumably, this was designed to prevent app makers from charging a premium to iOS users. Enforcement of this rule was meant to begin on June 30, but the new version of Apple's terms of service has dropped the requirement. App makers are now free to charge whatever they wish for in-app purchases, perhaps even marking-up the purchases to claw back some of the 30% cut Apple takes of all app transactions. While there is no word on the motivations behind the change, Apple's announcement of Newsstand and the loss of some publishers on the app store could have something to do with it. The new rules also allow providers to push content to users that have signed up for services outside the app, which will allow services like Netflix to continue operating as they have on iOS platforms. App creators will also have to keep registration or sign-up functions within the app, and not redirect to an outside website. These rules seem to reflect an effort on Apple's part to keep new content flowing to their devices. Though Apple still carefully guards its iOS garden, it needs happy developers and content creators to make the garden flourish. (Mac Rumors via Techmeme)

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