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adventure games

  1. Oxenfree Feels Like Everything My Rebellious Teenage Self Wanted in a Game

    Yeah, I was totally that cool kid who got invited to all the creepy island parties.

    Not only does it look like it's equal parts Kentucky Route Zero, Night in the Woods, and Life is Strange, but it also captures that vibe of being a rebellious teenager and doing things you shouldn't be doing.

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  2. Review: Broken Age Is a Better Kind of Boy-Meets-Girl Story

    It’s hard to pick up a game months after you last played it and know what the heck is going on. Most people would rather start over than try to figure out what they were supposed to do or where they had to go next. With Broken Age, players didn’t have a choice. The adventure game debuted in January 2014 as Part 1 of 2, so those who started playing it then (including me) had to sit back for over a year before we could see the second half of the story. The wait was definitely worth it.

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  3. How Adventure Classic Grim Fandango Holds Up 16 Years Later

    All that critical acclaim is intimidating.

    Re-releasing games tends to have little value outside of convenience. Sure, I could have hunted down Kingdom Hearts II and Birth by Sleep and paid for them individually. But that could have been more expensive than opting for Kingdom Hearts HD 2.5 Remix in a single package. I wouldn’t be able to play them on a more recent system, and I wouldn’t own them on one disc. Grim Fandango is a big exception.

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  4. Okkervil River Makes Video Game In Anticipation of Their Next LP

    Guys, this is cool and innovative and nostalgic and all that, but just release your LP.

    "I should get off the computer and go outside." It's not just the way most of my mornings start -- it's also the opening of the new browser video game The Silver Gymnasium, written by Okkervill River frontman Will Sheff in anticipation of the band's upcoming LP of the same name, which is set to drop on September 3.

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  5. Double Fine Raises Over Half a Million on Kickstarter for Adventure Game Project

    Before Psychonauts, Tim Schafer was busy making the world a better place through point-and-click adventure games, a genre that has thinned out as the video game industry has continued. You may have heard of some of his finest work: The Secret of Monkey Island, Day of the Tentacle, and Grim Fandango. His best work is Psychonauts, though, a platformer-adventure hybrid, and just the other day, the creator of Minecraft, Notch, said he'd fund the development of a sequel. Aside from being in the middle of "lovely talks" with Notch about funding the sequel to one of the best video games ever made, Double Fine put up a fundraiser on Kickstarter with a goal of $400,000 in order to help fund a new adventure game. Seeing as how Tim Schafer is a legendary adventure game maker, the $400,00 goal was reached in about eight hours after the fundraiser was published. At the moment of this writing, the pledged funds are at $583,571 and climbing every time the refresh button is hit.

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